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You should find a way to guide the player on exactly where they should jump, and at exactly what angle. The black dots, while they were good for figuring out where to drive, weren't good enough guides for where to jump. As is, I really do think this is a good map, but I don't know how many people will actually make it to the end.
I'd suggest making some form of subtle indicator of where you need to jump to, if you can make it fit in.