Distance

Distance

5,019 ratings
Epicentre
   
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Difficulty: Advanced
Mode: Sprint
File Size
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267.413 KB
Jun 18, 2015 @ 7:21am
Jun 23, 2015 @ 3:49am
2 Change Notes ( view )

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Epicentre

Description
Reinitializing...
//Local time: 1:34 am
/Date: Error:Error:Error
/skipping

//Location: City 45, East gate

//Nitrogen bomb detonated beneath city
/Alliance terrorist cell suspected

//Warning
/Road surface and structures damaged in explosion
/Proceed with caution

//Objective
/Reach epicentre and follow terrorist group
/ETA: 1:30 mins
Popular Discussions View All (1)
0
Jun 18, 2015 @ 7:30am
Description (properly this time)
Sparrow with a machine gun
14 Comments
Sadnehs May 10, 2021 @ 10:19pm 
Is there a way to tell what song is playing in a given stage?
5el. Jan 19, 2017 @ 9:24am 
One of my favs on the Workshop. I simply can't describe how lovely the flow is :)
Gashwa Mar 15, 2016 @ 2:28pm 
I came here to say what Railgun said. This is the best custom map I've played so far, better in fact, than some of the official levels. Keep it up!
Railgun Jan 1, 2016 @ 11:19pm 
Finaly a map that gets most of the things that people fail to do right .
I recomend it if you are into casual maps .

Pros:
- Nice visuals
- Checkpoints done right (finally)
- Smooth as hell (except this tunel, you can not NOT hit if you are running with boost, please fix that, it's stupid)

Cons:
- Although it has some chalenge I didn't find it "Advanced" as the Author claims it to be.
I think its super casual and you should play it if you want something casual to relax.
- Kinda short

Overall a very decent map that is worthy of the rating it got . (unlike most top rated maps out there) Kudos to the creator.
Sparrow with a machine gun  [author] Jun 23, 2015 @ 8:30pm 
Thank you buddy. Much luv ;)
Conan, Cimmerian Jun 23, 2015 @ 8:22pm 
nice track!
Supra Jun 23, 2015 @ 7:36am 
Fair enough. I just did a few rounds and I enjoyed it! :)
Sparrow with a machine gun  [author] Jun 23, 2015 @ 4:21am 
@Supra Thanks a lot for the feedback I really do appreciate it. I've toned down the lights near the transfers. but since I didn't want use anything that made noise Saws/Rollers/lasers ect, the best way to make it challenging is with lights and moving object distractions. (The spinning rings also show you which way to roll)

By design, none of the transfers need you to jump, but I don't want to disable the ability because there're three points where it can be used for short cuts.

At the first vertical dive when you exit the building/quarantine body you can jump to the right and cut a bit of the track (I don't know if this is faster but it's a thing you can do) then at the yellow girders before the tunnel it can be used to wall ride and it can also be used to jump the barriers inside the tunnel.

So although jump isn't needed I can't bring myself to disable it.

Again, thanks for the feedback, and I'm happy you like the visuals since that's what I spent most of my time on :)
Supra Jun 23, 2015 @ 2:48am 
I've played this level a few times, but I only finished it twice (bronze on first try, gold on second try) as there were a few things that bothered me.

Before I got familiar with the track in certain parts I failed to flip the car at the appropriate time, because some of the lights blinded my sight. I'd recommend to tone down some of the spot lights. Furthermore, I feel it's very counterintuitive to not jump when you are about to flip onto another track. I kept failing at the first transfer until I noticed it's a lot easier when you do not jump. Perhaps it's better to disable jump altogether?

To end on a postive note however, I enjoyed the black-white aesthetics and in itself the track is not bad at all. :)
Sparrow with a machine gun  [author] Jun 21, 2015 @ 4:19am 
Thank you friend, I'm glad you like it. <3