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after that i tried it in a private game, and boy am i in love. I love levels where you ahve to take the same jump atleast 10 times before you get it just right, and seeing the car upside down slide thing made me laugh quite hard.
as pointed out below though. Most of the jumps where you have to turn 2 axes ( do a backflip and rotate) you can't boost because youll smack the wall in front of you. Warnings for these turns should suffice, if not spacing them out a bit so you can actually boos through them ( boosting through them makes the transition smoother on landing and gives more time to control so will lower difficulty probably).
sorry for the wall of text, i just love typing.
shadowpawn, you have what it takes to make really good levels. As Xaiier suggested, some signage pointing the way wouldn't hurt, and then all you need is decoration, and maybe some screenshots here on the workshop page.
I would focus on smoothness a little, but you already have a really good feel for it, and maybe experiment with spacing of tricks to get cooldown right when you need it (fewer power rings).
Whenever I see that someone has rated their level "Nightmare", I'm always fully prepared for them to be crap. YOURS is not one of those, it has some tricky piloting, but I would call it a good expert level. Keep it up :)
I do have a couple suggestions though. The parts where you change from upside down to going straight up are a little tight, they could use a little more room between the tracks. I also think you should add arrows to describe where to go, it's not always clear.