Distance

Distance

2,642 ratings
Morning Competition
   
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Difficulty: Normal
Mode: Sprint
File Size
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Updated
515.998 KB
Mar 17, 2015 @ 10:56am
Mar 28, 2015 @ 8:51am
6 Change Notes ( view )

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Morning Competition

Description
In this city, the competition is in the morning just in front of many obstacles including drones and lasers.
Difficulty : Normal
Game mode : Sprint - Speed And Style
Boost : Infinite
Jump : Yes
Fly : No
Rotate : Yes

UPDATE 2 : Invisible walls removed for those who want to beat the leaderboard reccord.

UPDATE 1 : The "Jump" section was reworked on the distances between each jump. Invisible walls were added to prevent some players to cut the level from the start.
10 Comments
Jarminx Nov 24, 2015 @ 10:14pm 
This track has been featured here! :D
https://youtu.be/9pHucVv2W_w
Guizmodo  [author] Mar 28, 2015 @ 8:59am 
UPDATE 2 : Invisible walls removed for those who want to beat the leaderboard reccord.

-- -- [FR] -- --
MISE À JOUR 2 : Murs invisibles enlevés pour ceux et celles qui désirent battre le reccord du leaderboard.
Guizmodo  [author] Mar 28, 2015 @ 8:58am 
Thank's Nermanater for your message. You are absolutely right about the leaderboard and I just followed your advice. Thank you again.
Nermanater Mar 28, 2015 @ 7:30am 
Just take out the invisible walls. The leaderboards are already messed up. You can create at least some competition for times on your track still if you remove em.
Guizmodo  [author] Mar 22, 2015 @ 3:16am 
UPDATE 1 : The "Jump" was reworked on the distances between each jump. Invisible walls were added to prevent some players to cut the level from the start.

--FR--
MISE À JOUR 1 : La section "Jump" a été retravaillé sur les distances entre chaque saut. Des murs invisibles ont été rajoutés pour empêcher certains joueurs de couper le niveau dès le point de départ.
Guizmodo  [author] Mar 22, 2015 @ 3:16am 
Thank's NPC 888 for your advice! I have to make changes taking into consideration of what has been said in the comments. The distances between each jump has been extended and now invisible walls preventing some players to cut the level to the starting point.
NPC_CO8ALT Mar 21, 2015 @ 4:15am 
The final jump section needs work. More often than not, jumping over one wall ends up sending you into a head on colliion with the next one. They need to be spaced out more. A LOT more.
Guizmodo  [author] Mar 18, 2015 @ 10:27pm 
Thank's PPPaul for your advice! It is true that I have not thought about testing the level outside of the track.
SlenderPaul Mar 18, 2015 @ 12:10pm 
Very nice Track. But its rather easy to skip the whole level. If you dont want that then add some huuuuge walls betwen spawn and end.
Guizmodo  [author] Mar 17, 2015 @ 11:51am 
Problem of car spawner resolved

-- FR --
Problème du car spawner résolu