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Spire
   
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Mode: Sprint
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Feb 17, 2015 @ 6:20pm
Feb 23, 2015 @ 4:39pm
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Spire

Description
A mile-high race to the top.
8 Comments
UncleJibJab Feb 27, 2015 @ 1:22pm 
I gotta say, this may be my favorite community level I've played so far. It has a fun and adventerous design and its just difficult enough to be interesting and challenging without being being too much of a pain. Kudos!
garfelo  [author] Feb 23, 2015 @ 4:49pm 
Updated the blockers, among other things.
Tesselode Feb 23, 2015 @ 2:38pm 
It's all of them, but the placement is fine, just increase the range a good amount.
Black Lister Feb 23, 2015 @ 12:10am 
The title pic gives me a Hot Wheels Acceleracers vibe.
garfelo  [author] Feb 22, 2015 @ 4:12pm 
Are there any blockers in particular that you feel should be changed?
Or is it just all of them? I can increase the range on them. The placement isnt something I want to mess with though.
Tesselode Feb 22, 2015 @ 10:03am 
I'm just going to go ahead and say that that's bad level design. Dying because you didn't memorize something is considered by pretty much everyone to be a frustrating and stupid thing.

You can leave it if you want, but people will hate you! :P
garfelo  [author] Feb 22, 2015 @ 12:41am 
Yeah when I made this level I wound up making the pop up blockers a memorization thing.
It's easier to remember where they are than to dodge them outright.
That being said I admit the one at the bottom of the tower is kind of evil. You have to jump when you see the light instead, because the physical one comes up about 10 feet in front of you.
I'm a huge fan of Race the Sun. It has a lot of obsticles like this.
Thanks for the feedback.
Tesselode Feb 20, 2015 @ 11:36pm 
This is actually pretty cool! Not very challenging, but it has a nice atmosphere. My one complaint is that the pop-up blockers appear too suddenly. It's not so fast that you *can't* react to it, but it's enough that you can easily die to it and then feel cheated by the level.