Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
In the "regular road to wall ride" transitions I've run into the roadside barrier many times. I have not compared your work to other levels, I assume it's either lighting (can't see barrier) or track alignment?
Thanks again.
i haven't found any problems with the quarter transfers nor the final transfers. I'll look into it again when i get back from my work tomorrow.
Regarding the end the new requirement of a jump is intentional.
"Black Blue is not 100% true to "Hardcore Black", and features a few slight changes."
Regarding Judge Dredd's remake- I knew his version existed since before i made this map. I'll link to it in the description to stop people from thinking that i don't know it exists.
Also some tracks for 90 degree transfer areas does need to be put a bit closer so you don't hit the edge of track.