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In the "regular road to wall ride" transitions I've run into the roadside barrier many times. I have not compared your work to other levels, I assume it's either lighting (can't see barrier) or track alignment?
Thanks again.
i haven't found any problems with the quarter transfers nor the final transfers. I'll look into it again when i get back from my work tomorrow.
Regarding the end the new requirement of a jump is intentional.
"Black Blue is not 100% true to "Hardcore Black", and features a few slight changes."
Regarding Judge Dredd's remake- I knew his version existed since before i made this map. I'll link to it in the description to stop people from thinking that i don't know it exists.
Also some tracks for 90 degree transfer areas does need to be put a bit closer so you don't hit the edge of track.