Distance

Distance

217 ratings
Nightmare
   
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Mode: Sprint, Stunt
File Size
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335.476 KB
Jan 25, 2015 @ 3:24pm
1 Change Note ( view )

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Nightmare

Description
Relatively difficult sprint track that requires a lot of precision and patience with very spread checkpoints
Popular Discussions View All (1)
0
Feb 9, 2015 @ 5:22pm
Areas for improvement in future tracks
souldrain
8 Comments
5el. Feb 26, 2017 @ 10:26am 
Good track with frustrating checkpoints. Spot on with the stunts though, they really do come off well :)
Tiedye Sep 22, 2016 @ 7:31am 
Good track!

There are some things that could be used to make the track a bit better, and lay off the "fake difficulty".

1. Your track doesn't communicate with the player until its almost always too late. Doing a near perfect run requires either memorizing the track or inhuman reflexes.

2. The two large jumps are pretty good, but as they are right now, you have to slow waay down in order to pitch up fast enough. I would either give the player more room or angle the ramp up a bit. If you still want the jumps to be hard, put obstacles in the air.

3. The difficulty curve of this map is WEIRD. Its been a while since I've run into a map where the farther you get through it the easier it gets. I would keep a consistent difficulty over the entire track or ramp it up as you go down the track.

The walljumps were fun tho.

Overall, I give this map a 9/10. Great hard track, but with the fake difficulty I just can't give it a 10/10.
Morphin  [author] Feb 20, 2015 @ 10:38am 
Just to address a few things. Yes, this track is supposed to be difficult. I realized that as the creator I'd probably be the most familiar with it, so to avoid desensitizing myself to the difficulty and making it too easy, I designed it so that when I found and adapted to the correct path to jump, avoid obstacles or otherwise race the track, I'd edit the track again to nullify or make those paths more difficult again.

I didn’t want the track to be “readable” either, I see this game as a puzzler in some ways and I want people to figure out what they’re doing wrong and adapt, and the infrequency of checkpoints adds to that difficulty.

TL;DR I made the type of track I enjoy; difficult, requires your attention, requires you to adapt and doesn’t tell you how to complete it. I don’t expect everyone to like it, but please don’t complain about it being difficult. I've downloaded plenty of tracks and there are loads of other easier tracks out there for you to play.

Thanks :)
Salt Feb 19, 2015 @ 3:50pm 
21 minutes and 21 seconds to complete my first try. 10/10
Bacterium Bacillus Anthracis Feb 14, 2015 @ 12:26pm 
Worth its goddamn name. You have to buy me a new controller.
Eywin Feb 10, 2015 @ 10:55am 
Awesome track!
souldrain Feb 9, 2015 @ 5:14pm 
First of all, thanks for this! I have yet to do a no-mistakes run, but I did go to the effort of establishing a <3min time.

The bad part: I do not find this a great track. I consider this a bad track despite itself. :( The track spends almost zero time communicating with the player. The track also starts pretty hostile, this will prevent many players from getting beyond the first few hundred meters/yards of track. (Which is a pity!)

I do see lots of innovation: lots of strong and interesting obstacles. I don't want to be off-putting, please continue to share your work. I am posting a more detailed rundown on my thoughts in the Discussions section for this track.

*GREAT* work and I'm really glad to have played this track (despite the fact that I think overall it is deeply flawed).

Thanks!
White Grey Jan 31, 2015 @ 4:02pm 
Great track. Awesome challenge, awesome speed. Good stuff, really enjoyed it. I also think you did really really well with the obstacles. Normally I find that they're either too easy or sort of cheap. I thought these were perfect.

The hardest (and coolest) part of the track is the jumping through rings portion. If you screw up the first time, it's pretty difficult to do it again because spawning from the checkpoint not only gives you less time to build up speed, but also seems to rotate the car slightly from the direction of the track, meaning you don't go off the jump from the middle, which in turn makes it more difficult to avoid hitting the inside of the small circles you're meant to pass through. I found it a little frustrating and would recommend changing it.