Distance

Distance

249 ratings
Cars Arent Made For Sewers right
   
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Mode: Sprint
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102.420 KB
Jan 18, 2015 @ 5:37am
Jan 24, 2015 @ 5:06am
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Cars Arent Made For Sewers right

Description
Short, claustrophobic level with many turns that make you want to be able to just pick up the car with your hand and put it back on track.
6 Comments
5el. Feb 13, 2017 @ 8:43am 
Unique track with great visuals, but unfortunately it just aint my type of track. Good work anyway :)
Conan, Cimmerian Mar 6, 2015 @ 2:16pm 
Cool track! Very different from all other tracks I played so far
Apelsinsaft  [author] Jan 18, 2015 @ 10:33am 
Thanks for finding those escape spots! I'll get to fixing those and lowering the brightness on the popup lights.

The final jump not easy to make? Number one reason not to make the map a challenge map. I'll add some arrows just for you, though.
Nermanater Jan 18, 2015 @ 8:38am 
There are a few sections of the track that you can escape the sewer and skip to the end (finishing the track in ~40 seconds). In the beginning the glassy buildings to the right are wide open, and also after the part with the popupblockers there is a gap between the two roads.
Nermanater Jan 18, 2015 @ 8:14am 
Also bigger/more arrows in a lot of sections (big jump at the end) would be helpful. And I should mention that the holobrightness on the popups is blinding with bloom setting on (lower it significatly).
Nermanater Jan 18, 2015 @ 8:12am 
I get what you are going for, but it just doesn't translate well in a sprint map. It is impossible to tell where the hell you are supposed to go for 90% of the turns/paths in this track. The holobrightness on the popupblockers is way too bright as well. The last jump is not easy to make and you have no indication of where to go (if it's possible I would suggest allowing wings there). You need a lot more checkpoints (basically as many as you can fit). Or just take out every checkpoint and make this a fun challenge level. Good design and the theme is neat, but just not for sprint >.<