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It's certainly doable. However this script aims to follow the same numbering convention as vanilla game, plus I'm very reluctant to add extra complexity that is only useful in very specific scenarios.
All you need to do is to change line 16 from:
blocks_in_group[cur_block].SetCustomName(base_name + ((cur_block == 0) ?
"" : (" " + (cur_block + 1).ToString())));
to:
blocks_in_group[cur_block].SetCustomName(base_name + (cur_block + 1).ToString());
Do not use numbers with "Rename".