X4: Foundations

X4: Foundations

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Capital Ships Interdict
   
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Oct 26 @ 7:48am
Oct 26 @ 12:00pm
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Capital Ships Interdict

Description
L and XL fighting ships halt travel drives of hostile ships in local space

Performance Impact: Mid - this is a fairly script-heavy clobber approach to accomplishing the feature

Intention:

Military fleets are now forced now engage each other instead of fast-traveling past.
Fighters no longer engage travel drive and ram into things during combat with large targets.

Secondary Effects:

It's much harder to get through hostile sectors now.
Trade and mining ships will absolutely get destroyed in greater numbers as they path into hostile interdiction range.

For modders:
source: https://github.com/nathansmith11170/X4-mods
4 Comments
tacticinmatery Nov 2 @ 7:57am 
is their a way to do only XL ships
P. Khan Caven Oct 27 @ 11:11pm 
Thought: With your mod, it is almost impossible to get Ship H out of Tharka's Cascade XV sector.
HogMassive  [author] Oct 26 @ 9:07am 
It uses the fire controls specified by relation for the factions at play - so if the relations are not bad enough for civilian ships to be targets they won't be interdicted.

Xenon, however, are hostile enough with everyone that they interdict and are interdicted by everyone, regardless of ship purpose.
Medina Oct 26 @ 8:53am 
can you exclude civilian ship? it's not fair for them.
i like this idea. make faction invasion much harder.