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Type: Mod
File Size
Posted
Updated
10.411 MB
Oct 20 @ 11:56am
Oct 28 @ 8:59am
40 Change Notes ( view )

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sr_koth

Description
sr_KOTH — King of the Hill + AI Soldiers + Reward Chest

Overview
- Dynamic King of the Hill events with rotating locations and an in-world flag.
- Optional armed AI soldiers (Expansion AI) replacing zombies, with full configurable gear.
- Reward chest spawns on capture, using a custom 3D model and proper attachments/magazines.

Features
- Dynamic Events: Starts, cleans up, and rotates KOTH zones automatically.
- Capture Flag: In-world flag object marks the zone and helps orient players.
- Enemy: Spawns enemies based on KOTH config; can override counts per event.
- AI Soldiers (Optional): If Expansion AI is loaded, sr_KOTH spawns armed survivors with loadouts.
- Configurable Loadouts: Weapons, magazines, attachments, clothing (pants, boots, jackets, gloves, vests, helmets, backpacks).
- Reward Chest: Custom chest model; auto-fills with loot and attaches compatible mags/optics.

How It Works
- Server starts → sr_KOTH chooses a hill and spawns zone + flag.
- Enemies spawn: zombies (default) or armed AI (if enabled and Expansion AI present).
- Players capture the zone → A reward chest appears and populates with configured loot.
- Event cleans up and rotates to a new location.

Configuration
- AI Soldiers & Loadouts (`$profile:/Sirius/sr_kothAI.json`)
- Generated on first run. Controls whether armed AI soldiers are used and their gear.
- Defaults:
- `UseExpansionAI`: 1 (enable armed AI when Expansion AI is loaded)
- `EnemyCountOverride`: 0 (use each KOTH’s own `Enemies_Count`)
- `SpawnRadius`: 100.0
- `AIClasses`: ["eAI_SurvivorM_Mirek", "eAI_SurvivorM"]
- `Loadouts`: Assault (M4A1), Sniper (Mosin), Heavy (AKM) with attachments/clothing
- Edit and restart server to apply changes.

- KOTH Behavior & Enemy Counts (`$profile:/Sirius/KOTHConfig.json`)
- Global settings (`SRK_SettingsConfig`):
- `Minimum_Players`, `KOTH_Max_Simultaneous`, `KOTH_Time_Between`, `KOTH_Time_Limit`, `KOTH_Capture_Time`, `KOTH_Spawn_Start_Delay` control cadence and duration.
- `KOTH_Players_In_Radius_Check_Range` blocks starts if players are near the spawn.
- `KOTH_Capture_Speed_Bonus_PerPlayer_PerSec` and `..._Max` increase capture speed with more players.
- `KOTH_Flag_Lower_If_Abandoned` slowly lowers progress when empty.
- `Map_Marker_Enabled`, `LB_Marker_Radius`, `Perspective_Marker_Enabled`, `Notification_Enabled`, `Logging_Enabled`, `Debug_QuickMode` toggle visuals/notifications/logging.
- `KOTH_Enemies`: list of enemy classnames with `SpawnRarity` (spawn if `Random(0..99) >= SpawnRarity`). Lower values = more common.
- Per-location entries (`SRK_KOTHConfig` in `KOTHs`):
- `Name`, `Reward_Position`, `Reward_Orientation` place the event.
- `Capture_Radius` sets capture zone size.
- `Enemies_Count` exact number of enemies to spawn for the event.
- `Reward_Loot_Count` items to drop into the reward container.
- `KOTH_Type` filters loot pools (`Military`, `Medical`, `BaseBuilding`, `Sellables`, `Rare`).
- `Reward_Container_Classnames` preferred container(s) for this location.
- `Allowed_KOTH_Types` restricts which loot pools can be used at this location.

Requirements
- sr_KOTH (this mod bundle).
- Optional: Expansion AI (only required if you enable AI soldiers).

Installation
- Place the mod in the server’s mod folder and add it to your `-mod` launch parameter.
- Start the server once to generate `$profile:/Sirius/sr_kothAI.json`.
- Set `UseExpansionAI` to 1 in the JSON if you want armed AI.

Troubleshooting
- AI with no weapon/clothing: Ensure classnames exist in your loaded mods; check server logs for `[sr_kothAI]` messages.
- Expansion AI not active: Confirm the Expansion AI mod is loaded and `UseExpansionAI` is set to 1.
- Rewards missing attachments: Verify items exist and are compatible

Credits
- Author: taxus & Merc
- Special Thanks to @Pupzee for making the Progressbar working
- Components: KOTH event system, optional Expansion AI integration, custom reward chest asset.

License & Permissions
- Use on servers permitted; repacks must credit the author.
- Do not sell or redistribute without permission.
3 Comments
Timmo Oct 29 @ 12:23pm 
Einfach nur Mega !! Und vielen Dank für deine Unterstützung !
Kaduchc Oct 28 @ 9:28am 
I’d like to congratulate El Taxus for the great work and attention in solving the mod issue. Tested and approved, it’s ready to run on my server and make my players suffer with the bots!
Hopper Oct 20 @ 4:08pm 
I like the Enemie AI and there spawn location. Good Mod! Continue work