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PS - Good track :)
Greetings,
~Hawky
This map avoided that thanks to traps being well spaced and telegraphed far enough to allow enough reaction time to avoid. Thanks to lots of extra track being seen clearly ahead, it also helps with the reaction time thing.
My only complaint is after the big jump near the end, there could be a regeneration ring somewhere on that part of the track. There could also be room for multiple/hidden routes too.