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Note to self (translation): With this mod, my game crashes every time a Sectoid raises zombies on the map or a faceless appears from a civilian. Disabling it still allows you to play normally with (Advent Angels - Steam Workshop).
Отключение его все еще позволяет нормально играть с (Advent Angels - Steam Workshop)
I'll do it next time I play (could be a bit,since I'm not on my modded pc so I play vanilla right now,and it suck lol but I'm oversea)
Tho can confirm that after disabling it,did basically 12h of gametime with 0 crash,so I'll def send you logs when I'm back to see what could be the conflict here.
Replace the Advent unit cosmetics. With this mod. Cause im trying to replace most of Advent with the Locust from gears.
1. Enable this mod
2. Turn on Runtime reskins in Advent Angels MCM (relaunch if necessary)
3. Use the 'AdventAngelsSetLogMode 1' and 'RRASetLogMode 1' command
4. Play until a crash
5. Send me your Launch.log in a Discord PM.
But after installing this mod (not the angel one,this one specifically) I do see a up in the crashes,easily 1-2 per sessions,and it seem to happen more when theres a Lancer around and its the Chosen turn,just wondering if others had the same unfortunate experience with it. (Will add that since removing that tho,no more crashes,but at least Angels still work fine)
I've tested this with LW's Archon, by adding it to my unit replacement definitions and passing it my base Archon model with its gold metals. LW changes its metals to black and this persists even after restoring the mesh and then re-applying the reskin. So, in that sense, there is compatibility, since LW's override is neither destroyed nor overwritten. I'm not sure if the outcomes will be as expected with fully custom models.