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It basically fills connectors with single seeds for you and orders more when it runs out.
SeedItem/Fruit
SeedItem/Mushrooms
SeedItem/Vegetable
SeedItem/Grain
As an aside I'm writing an ingame script (programmable block script) for this mod "Planting Automation" that will handle a lot of the management for you. E.g. will transfer single seeds to named Connector groups, re-use seeds sucked up by collectors and produce seeds from the Food Processor if it can't find any.
Go upvote it!
but from the gameplay perspective, whats the *Engineering* challenge in that?
a harvester and planter tractor/ship is way cooler xD
(and you can always check the AutomatedFarmingMod that bypass altogether the farming aspect and turns the planting the same as any other in game process)