Space Engineers

Space Engineers

154 ratings
Planting Automation - Deprecated
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Type: Mod
Mod category: Production
File Size
Posted
Updated
660.707 KB
Sep 15 @ 5:04pm
Nov 24 @ 10:27am
14 Change Notes ( view )

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Planting Automation - Deprecated

Description
Planting Automation is *DEAD*, please use Planting Automation 2


Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action. Combined with vanilla Collectors, this allows for fully automated farming.


Limitations:
The modding API only allows planting seeds directly from a player's inventory. We workaround this by finding a player near the Farm Plot who could plant (not full inventory, is close enough to simulate the Farm Plot (within Server's SyncDistance, defaults to 3km), not in a cockpit), transferring the dropped seed into their inventory, and then immediately performing the plant.

Tips:
If there's no valid player, or the Farm Plot is already growing something, the seed will be left floating above the Farm Plot until it can be planted, or it despawns. I suggest either having a Button that triggers your planter bot, so you can watch your cool contraption working + ensure someone's nearby enough, OR run your Collector (harvester) bot after seeding to pickup any loose seeds before they despawn.

- Works with Vertical Farm Plot (and likely any other custom models), if not, check the detection area with "!padebug" chat command. please report any incompatibility, either as a comment bellow, or as an issue on Github[github.com]

- For a more assembler-style growing experience bypassing Farm Plots and their limits: AutomatedFarmingMod

- Community Programmable Block Scripts to deal with Seed Crafting and Delivery to the connector: Seed Stocker

Github Source[github.com]
Popular Discussions View All (2)
1
Sep 22 @ 4:57am
[MOTY CANDIDATE?] 11/10 MOD 5 EVER
Bill Nye the Science Guy
0
Oct 14 @ 6:33pm
How to trigger precise auto-drop for seeds
WardenWolf
78 Comments
Arthur  [author] Nov 24 @ 10:43am 
mod is dead :meepded:
1.208 update re-wrote the entire API, had to rewrite the mod from scratch
At least now it is contained server side without any previously limitations
https://steamcommunity.com/sharedfiles/filedetails/?id=3611758213
Kramles Nov 6 @ 1:16am 
@Arthur No Problem, thanks for fixing it!!
r4v1n6 Nov 5 @ 4:28pm 
@Arthur It works! Thank you! :D
Arthur  [author] Nov 5 @ 3:18pm 
Whops, sorry for inconvenience, fixed
Kramles Nov 5 @ 2:33pm 
started getting chat message "FarmerAutmation: Unknown command, try !padbug" for each message i send to chat on my dedicated server ;)
Arthur  [author] Nov 5 @ 1:21pm 
@r4v1n6 Can you test again with the "Continuous flat/cube farm plot" mod? should work now
and i enabled Debug Drawing on release build with "!padebug" on the chat, so you can visually check for incompatibility with any other mod
Arthur  [author] Nov 5 @ 9:48am 
Hi @r4v1n6, the current behaviour is to be the exact size of the block, I notice the block you mentioned is a “full cube” and the behaviour should be changed from creating the “search area” from a cube from the center of the block to an cube top of the block, I can create an exception on the mod to offset the location 2m in the Up direction just for this particular block, but I don’t really see a way to check this automatically (for compatibility with every possible farm plot mod)
Furyion Nov 2 @ 6:11am 
@r4v1n6 thank you for the reply and info.
r4v1n6 Nov 1 @ 5:09pm 
@Furyion It's a mod that modified the behaviour of any Farm Plot like block. You do not need to load anything into a programmable block.
Furyion Nov 1 @ 4:52pm 
Hi Arthur, is this a script i need to load into a program block ? or is it a block ? as i cant seem to find anything in my scripts or my blocks that seems to be related to your program, am i doing something wrong or am i just an idiot .