Space Engineers

Space Engineers

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Planting Automation
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Type: Mod
Mod category: Production
File Size
Posted
Updated
1.155 MB
Sep 15 @ 5:04pm
Sep 22 @ 12:10pm
7 Change Notes ( view )

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Planting Automation

Description
Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action. Combined with vanilla Collectors, this allows for fully automated farming.


Limitations:
The modding API only allows planting seeds directly from a player's inventory. We workaround this by finding a player near the Farm Plot who could plant (not full inventory, is close enough to simulate the Farm Plot (within Server's SyncDistance, defaults to 3km), not in a cockpit), transferring the dropped seed into their inventory, and then immediately performing the plant.

Tips:
If there's no valid player, or the Farm Plot is already growing something, the seed will be left floating above the Farm Plot until it can be planted, or it despawns. I suggest either having a Button that triggers your planter bot, so you can watch your cool contraption working + ensure someone's nearby enough, OR run your Collector (harvester) bot after seeding to pickup any loose seeds before they despawn.
- Works with Vertical Farm Plot (and likely any other custom models)
- For a more assembler-style growing experience bypassing Farm Plots and their limits: AutomatedFarmingMod

Github Source[github.com]
Popular Discussions View All (1)
2
Sep 22 @ 10:03am
[MOTY CANDIDATE?] 11/10 MOD 5 EVER
Bill Nye the Science Guy
40 Comments
Racial Ghoul 2 hours ago 
Is there a way to make a dummy player be always present to be the workround for this mod to work as intended? Like an invisible presence always ready to be used as the inventory of the workaround
Bystander 11 hours ago 
@Aurelius It isn't a block, it's a session component, meaning it's just running all the time in the background. Try dropping a seed onto a Farm Plot, it should plant itself after a small delay.
Aurelius 13 hours ago 
What is the block even called? Me and my friends cannot find it
Bystander Sep 28 @ 1:23am 
I published a Planting Automation helper mod (in game script) here https://steamcommunity.com/sharedfiles/filedetails/?id=3576255186
It basically fills connectors with single seeds for you and orders more when it runs out.
Bystander Sep 27 @ 11:35am 
Just a note to those trying to use Isy's to transfer seeds. E.g. "special" container, Isy's won't find the seeds but you can add them manually to the Custom list as :
SeedItem/Fruit
SeedItem/Mushrooms
SeedItem/Vegetable
SeedItem/Grain
As an aside I'm writing an ingame script (programmable block script) for this mod "Planting Automation" that will handle a lot of the management for you. E.g. will transfer single seeds to named Connector groups, re-use seeds sucked up by collectors and produce seeds from the Food Processor if it can't find any.
Arthur  [author] Sep 26 @ 1:19pm 
In Vanilla, no, they probably won't do anything about it, but the mod API of the farm plot, they will certainly change, because the current one doesn't serve very well to make mods beyond this workaround
Jolly Sep 25 @ 7:37am 
Doesn't seem like Keen is going to do anything about this, so are we going back to our old farming mods? lol like wtf...
Racial Ghoul Sep 24 @ 1:59am 
Hi can we use AI Enabled Drones as substitute for player inventories?
Arthur  [author] Sep 22 @ 9:59pm 
Is possible, Yes, in fact, taking the seed from a container is easier than taking the floating seed on top of the planter from the mod perspective,
but from the gameplay perspective, whats the *Engineering* challenge in that?
a harvester and planter tractor/ship is way cooler xD

(and you can always check the AutomatedFarmingMod that bypass altogether the farming aspect and turns the planting the same as any other in game process)