Darkest Dungeon®

Darkest Dungeon®

83 ratings
Regional Acolytes
   
Award
Favorite
Favorited
Unfavorite
General: Monsters
Class Mods: Skins
File Size
Posted
Updated
5.441 MB
Sep 8 @ 10:10pm
Sep 22 @ 1:36pm
6 Change Notes ( view )

Subscribe to download
Regional Acolytes

Description
Regional Acolytes
This installment of my Regional Enemies series introduces three acolyte variants to each of the main vanilla dungeons. Venturing outside the ruins has brought dire consequences . Their physical appearance and attributes now document their affliction.


Pelagic Acolyte
  • Infected with the pelagic curse
  • Inhabits the Cove
  • Eldritch & Human
  • -5% blight resistance
  • +5% bleed resistance



Fungal Acolyte
  • Decayed by the fungal plague
  • Roaming the Weald
  • Eldritch & Human
  • +5% blight resistance
  • -5% bleed resistance



Devoured Acolyte
  • Captured & dismembered by the swine
  • Escaping the Warrens
  • Human
  • In the brink of death: -3 health, diminished resistances, bleeding
  • +1 speed, her sight alone horrifies heroes


Installation Requirements
Regional Enemy is a hard requirement for this mod to work. Without it, your game won't break, but these new acolytes won't show up in your game.

Other regional enemies are recommended, but not required.

NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make.

Credits
This mod would not have been as polished without the kind contributions of:
  • TheAwkwardHeady for adding custom animations
  • Paizurix1 over at Nexus for fixing the hemorrhage fx to work as I originally intended

Localization
Translated into all languages supported by the base game courtesy of Copilot.

Legal Disclaimer
"Regional Acolytes" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.


Popular Discussions View All (1)
0
Sep 22 @ 12:34pm
Report issues here
neIVIesis
15 Comments
neIVIesis  [author] Sep 24 @ 11:04am 
All fixed, sorry all for the CTD. But thankfully, the fix was up quickly.
Kaname Madoka Sep 24 @ 10:08am 
Oh!! i was just about to report the weald issue but seems to be fixed?? it crashed a couple days ago when starting a weald fight and just now i realized is now loading the fight. Thanks for the update!
neIVIesis  [author] Sep 22 @ 2:54pm 
The issue is after I added animations to her jaw. For some reason, Dragonbones is exporting an unstable file. I'll take a closer look over the weekend. But other than a subtle jaw movement, the versions are the same.
ArachnidCommunist Sep 22 @ 2:52pm 
@nelVlesis so far it seems to have worked, thx for the fix
neIVIesis  [author] Sep 22 @ 1:39pm 
@ArachnidCommunist Thanks fore the report. I was able to replicate the CTD.

I reverted to a previous stable build. Please re-download the mod and lmk if the issue is fixed for you.
ArachnidCommunist Sep 22 @ 12:31pm 
Addendum: when I mention enemy mods, I mean enemy mods that alter vanilla dungeons, I have Courtyard+, Farmstead+, Sunward Isles and Vermintide
ArachnidCommunist Sep 22 @ 12:27pm 
This mod specifically seems to cause crashes when loading into fights in the Weald. I have a lot of mods installed, but basically none other than Maledictor, Bound Lunatic, Madwoman and other Regional enemies that add any enemies. I came to this conclusion by trying to uninstall mods from the file and loading the save and removing this mod worked.
neIVIesis  [author] Sep 14 @ 11:04pm 
Horror has been significantly nerfed, see Change Notes for details.
Sir Fartzalot Sep 14 @ 9:27am 
SO GOOD
neIVIesis  [author] Sep 13 @ 10:02am 
@rtgeorge They apply horror on spawn, once, at the beginning of the encounter. Their consequent attacks do not cause horror. It only happens once.

To balance it out, they have lower hp, and are bleeding. This is only the case for the Warren variants.