Distance

Distance

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Tunnels were once our friends
   
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Mode: Sprint, Stunt
File Size
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168.129 KB
Dec 13, 2014 @ 11:52pm
Dec 15, 2014 @ 7:26pm
3 Change Notes ( view )

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Tunnels were once our friends

Description
This is the story about a tunnel that was once your friend. She was corrupted by the virus and laid traps sent to kill you. As you pass her traps, she slowly started coming back to you. Eventually she will go back to being a normal friendly tunnel, providing you with boosts along the way.

Sorry if there are an frame rate issues. For some reason my computer had frame rate issues with this track only. Even though there are much bigger and more detailed tracks, this is the only one that slowed my computer down.

[Edit!] The frame issue has been fixed. Lights were turned off and things slowed down. Buildings and other objects like them have been taken away to make it is smooth as possible. Lasers and buzzsaws were fixed and most objects have been fixed correctly to the track. It's more enjoyable now.


Enjoy and leave feedback on what should happen.


WARNING: TRACK MAY BE ARMED AND DANGEROUS. EXPECT DEATHS!
2 Comments
Sealwheeler9  [author] Dec 14, 2014 @ 1:57pm 
I am thinking of remaking the track into two seperate tracks so it's smaller but still a challenge. And for some reason, not all blocks accepted reducing lighting. Might be a little bug but I'll be fixing it. And thanks for letting me know how to align pieces to a track. I was manually just placing them so they would be on the track at least. And the reason behind the amount of obstacles is to too show the amount of struggle this tunnel is going through. It's meant to relate to the story. That this tunnel is going through lots of pain and has been overloaded by the virus.
CyclopsDragon Dec 14, 2014 @ 9:49am 
A few critiques.

Framerate issues, in this case, are caused by the massive amount of lighting in this track. There are lighting effects on obstacles like lasers and popup blockers. You can try reducing the intensity and range of the light in the objects' properties.

The first piece of the tunnel is backwards, creating a strange gap between pieces. That's not your fault, though, the end pieces are like that when you attack them to a road and not a tunnel.

Some obstacles are not aligned to the track. You can fix this by selecting it, right-clicking directly next to it and hitting alt+S.

This level has a needless number of obstacles. I know it's supposed to be hard, but you can make it incredibly hard without throwing obstacles all over the place. It's about how you use them, not how many you use.