Space Engineers

Space Engineers

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Laser Lance & Turret
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
9.624 MB
Dec 13, 2014 @ 12:35pm
Nov 20, 2020 @ 7:01pm
13 Change Notes ( view )

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Laser Lance & Turret

In 1 collection by TheAngrySquirrel
Quality Chaos
86 items
Description
My Laser Lance from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=339989077 made into a turret.
Now includes the original Laser Lance & Laser Cannon, updated with modern models, corrected definitions, and scripted to require power only

Lance Turret:
Dimensions: 1x1x2
Only mounts on the bottom, so it should be piston-mountable.
now mounts on all side of the base

Large block version requires 8MW of power continuously while firing.
Small block version requires 2.16MW of power continuously while firing.

Laser Lance:
Dimensions: 2x1x1
Large block version requires 8MW of power continuously while firing.
Small block version requires 2.16MW of power continuously while firing.

Laser Cannon:
Dimensions: 6x3x3
Large block only.
requires 6000MW of charge to fire,
can be charged at either 10MW or 50MW,
will automatically switch to lower power charge if 50MW input is not available.

If firing manually, hold the trigger until the cannon fires,
it has a windup and will consume the charge and fail to fire if the trigger is released prior to discharge.

If firing via "shoot once" option on hotbar, i suggest setting up a pair of timer blocks,
one set to trigger the other and "Shooting ON", the other to wait 15 seconds and set "Shooting OFF",
otherwise the cannon will fail to fire.

None of these require conveyors of any size,
Lances require a continuous supply of power while firing.
Cannon must be fully charged before becoming able to fire.

Survival Ready: fully survival ready, all custom construction models.
115 Comments
Dantassii Tacatii Oct 26, 2023 @ 6:18pm 
As of today this weapon is throwing a "Ammunition Missing" error when I try to use it.
nbp May 25, 2021 @ 2:40pm 
i understand you but if you can upload to mod.io for xbox player can use it if you don't want to, that ok
TheAngrySquirrel  [author] May 25, 2021 @ 12:10pm 
@nbp sorry if I come across a bit gruff, and thank you for at least asking.
I've had people copy content from my mods and claim it as their own work before, and others that copied the mods to other locations, only to let them fall behind when I updated, which then caused ME to get hammered with complaints about broken mods.
nbp May 24, 2021 @ 2:56pm 
ok
TheAngrySquirrel  [author] May 24, 2021 @ 10:28am 
@nbp No.
This mod, along with all of my other mods are to remain Steam workshop exclusive unless I find some personal or practical reason to move/copy them elsewhere.
Allowing people permission to upload my mods to an unregulated archive outside of my purview is not on my agenda.
nbp May 24, 2021 @ 10:05am 
can I have permission to upload this mod to mod.io plz sir or can you upload this mod to mod.io plz
Reckless Laggard (Tirristhar) Jan 30, 2021 @ 7:01am 
this went down alongside [LC] Aerospace Navigation Light
TheAngrySquirrel  [author] Mar 21, 2020 @ 6:42pm 
@Reckless Laggard nice.
Just as a heads up, this is getting a rework soon, updated models to be more in line with current vanilla, a scripting fix to use power directly and only when firing, instead of the massive one-time power draw from the compressor, and a tweak to the now incorrect tracer, impact, trajectory length and velocity settings
Reckless Laggard (Tirristhar) Mar 21, 2020 @ 4:42pm 
I also load Large Ship Laser and Energy Weapons (stable/dev version) to get this to run, don't forget to pipe in the Crystal Compressor or you'll have to hand load (I also run Lasers=phasers just for fun).
***Will shoot through your ship***
RikeiR Mar 30, 2019 @ 10:39pm 
Not work. Please fix it.