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Mutant/Zombie Spawn System
   
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Type: Mod
File Size
Posted
Updated
54.050 KB
Aug 18 @ 9:44pm
Aug 20 @ 2:18pm
6 Change Notes ( view )

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Mutant/Zombie Spawn System

Description
DayZ Mutant/Zombie Spawn System v1.0

🖥️ SERVER-SIDE ONLY - Players don't need to download anything!

A powerful JSON-based spawn system that lets you create custom zombie, mutant, and animal encounters across your DayZ server. Set up trigger zones, configure spawn chances, and create immersive gameplay experiences without any client-side requirements.

🌟 Key Features
Zero Client Downloads - Completely server-side
JSON Configuration - Easy setup without coding
Unlimited Zones & Tiers - Scale as needed
Smart Spawn System- Trigger-based activation
Spawn Chances - Control encounter probability
Auto Despawning - Performance optimized
Bunker Support - Works underground & multi-floor
Any Entity - Vanilla, modded, custom creatures
Debug Tools - Built-in testing commands

🎯 What It Does
This mod creates **intelligent spawn zones** across your map that activate when players get close. Each zone can have multiple spawn points with different entity types, spawn chances, and behaviors. Perfect for:

- Military zones with elite zombies
- Underground bunkers with precise positioning
- Wildlife areas with predator packs
- Urban hordes in cities
- Boss encounters at POIs
- Dynamic events anywhere on the map

⚙️ Example Configuration
Basic Zone Setup
{ "name": "Military_Checkpoint", "enabled": 1, "position": "4500 342 10500", "triggerRadius": 150, "spawnChance": 0.8, "despawnOnExit": 1, "spawnPoints": [ { "position": "4505 342 10505", "radius": 5.0, "tierIds": [2], "entities": 4, "useFixedHeight": 0 } ] }

Underground Bunker
{ "name": "Secret_Bunker", "position": "8500 -45 12000", "triggerRadius": 80, "spawnPoints": [ { "position": "8500 -43.2 12000", "tierIds": [2, 3], "entities": 3, "useFixedHeight": 1 } ] }

📋 Config Explanation
Global Settings
- systemEnabled (1/0): Master on/off switch
- checkInterval: How often to check for players (seconds)
- maxEntitiesPerZone: Performance limit per zone
- entityLifetime: Auto-cleanup time (0 = disabled)
- minSpawnDistanceFromPlayer: Safety distance
Zone Parameters
- name: Unique identifier for the zone
- enabled (1/0): Enable/disable this specific zone
- position: Center point of the zone "X Y Z"
- triggerRadius: How close players need to be to activate
- spawnChance: Probability of spawning (0.0-1.0)
- despawnOnExit (1/0): Remove entities when players leave
- despawnDistance: How far players must go to trigger cleanup
- respawnCooldown: Seconds before zone can activate again
Spawn Point Settings
- position: Exact spawn location "X Y Z"
- radius: Random spawn area around position
- tierIds: Which entity tiers can spawn here
- entities: Number of entities to spawn at this point
- useFixedHeight (1/0): Use exact Y coordinate (for bunkers)

Tier System
Create categories of entities by difficulty or type:
{ "1": { "name": "Basic Zombies", "classnames": ["ZmbM_HunterOld_Autumn", "ZmbF_SurvivorNormal_Blue"] }, "2": { "name": "Military Elite", "classnames": ["ZmbM_SoldierNormal", "ZmbM_PatrolNormal_PautRev"] } }

🎮 Debug Commands
Use these in your server console for testing:
QuickStatus() // Show system status QuickReload() // Reload configs QuickToggle() // Enable/disable system QuickSpawn() // Force spawn in nearest zone QuickClear() // Remove all spawned entities

🛠️ Supported Entities
This system can spawn ANY living entity in DayZ:
- ✅ Vanilla Zombies (all ZmbM_*, ZmbF_* classes)
- ✅ Vanilla Animals (all Animal_* classes)
- ✅ Modded Creatures (mutants, custom zombies, etc.)
- ✅ Custom NPCs (player-like entities)
- ✅ Mod Compatibility (works with any creature mod)
If it's alive and has a classname, this system can spawn it!

🏗️ Advanced Features
Performance Optimization
- Intelligent checking only when players nearby
- Automatic cleanup of dead entities
- Configurable update intervals
- Entity lifetime limits
Flexible Spawning
- Multiple spawn points per zone
- Mixed entity tiers per point
- Random positioning within radius
- Exact height control for buildings
Smart Behavior
- Spawn protection (won't spawn on players)
- Cooldown prevention (no spam spawning)
- Exit-based despawning
- Chance-based encounters

🔍 Troubleshooting
Entities not spawning?
- Check zone enabled status
- Verify spawn chance settings
- Ensure players within trigger radius
- Use `QuickStatus()` for diagnostics
Performance issues?
- Increase `checkInterval` to 30+ seconds
- Reduce `maxEntitiesPerZone`
- Remove unused zones
- Lower entity counts per spawn point
Bunker spawning problems?
- Always use `"useFixedHeight": 1`
- Test coordinates in-game first
- Ensure Y-coordinate is above floor

📝 Credits & Support
Created by: Exodus DayZ Forge
Developer: MrNicerDicer
Support: Join our Discord for help and updates
Discord: https://discord.gg/Yz8S558D6M
GitHub: https://github.com/MrNicerDicer/MutantSpawnSystem

Free to use and modify. Please credit original creator if redistributing modified versions.

Mutant/Zombie Spawn System Editor & Creator:
https://mrnicerdicer.github.io/MutantSpawnEditorCreator

🎯 Transform your DayZ server with dynamic, intelligent spawn encounters!

Compatible with DayZ 1.28+ | All maps supported | Unlimited scalability
21 Comments
Elgaz_Chikitin Oct 11 @ 10:41pm 
@TERROR - tiktok.com/@mr_stalker read description pf.
Should the mod be installed on the client or on the server? Or both?
Troxter Sep 25 @ 7:30pm 
Hey there Dice, I love the ease of the mod, but I can't get my triggers to fire off. I have it installed as server side and everything else to the recommendations. I did however, set to a 2 for radius. Any suggestions??
MrNicerDicer  [author] Aug 28 @ 8:17pm 
Hey everyone! New tool just dropped to make editing the Mutant/Zombie spawn system way easier:
https://mrnicerdicer.github.io/MutantSpawnEditorCreator

It’s open source on GitHub, saves time, prevents errors, and keeps your server running smoothly. You can even upload existing spawn files and continue editing them.
ByAntique Aug 27 @ 3:45am 
Thank you for the great mode, sharing, and your hard work.
guxlar Aug 26 @ 5:15pm 
Nice mod. Take my points bro.
volek Aug 26 @ 3:42pm 
yeah it was a simple user error, everything's working now. Thanks for the mod!
Tommy Pockets Aug 26 @ 2:43pm 
@volek If DayZ Launcher adds the mod to the list of required addons then you haven't installed this as a server mod. I have it as a server mod its working fine.
volek Aug 26 @ 11:39am 
Unfortunately, it doesn't seem to work server-side only. I've installed the mod on my test server and when trying to join the server, DayZ Launcher adds the mod to the list of required addons. If I try to join without the mod loaded on the client, I get kicked with a "missing pbo" error message.

The mod itself works fine though. A great alternative to SpawnerBubaku and much more flexible.
mwmodz Aug 26 @ 2:21am 
for anyone trying to use expansion ai with these , patrols and stuff arnt set up with this spawner , have t use third party system to get them in