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What's horrid about this level is mainly checkpoint placement. Never seen a level with worse checkpoints than this. "Motivation to get transitions right" is no excuse for this...those who play Distance are anyway motivated to get good times on the boards, that's enough. But atleast first few playthroughs should be more forgiving (checkpoints only, not the track itself) when you're simply trying get a feel of the various sections of what's essentially a NIghtmare+ level track. My first run was 21 minutes of alternating between sheer frustration and gettin' wowed by how great the track was.
Is it recommended? I love it...but do not recommend this to newer players. But yeah, it is definitely a very rewarding track.
As Bookkid900 said, ths first ramp is already confusing. I went to the upper track several times before I undestood it wasn't necessary to jump.
The floating debris are a pain.
The ceiling jumps are extremely tight, and gravity doesnt help.
The checkpoints (at least the first one) are too far from one another.
The way I understand it is that there is only one specific way of getting through each obstacle, which is kind of frustrating.
Appart from that, it looks nice.
From afar :)
1. The very first ramp/jump constantly made me think that I was to get to the top road since that is the road I see while going up the hill/ramp. While that doesn't seem to be the main route, there is a piece of debris right where most people would jump while boosting into the ramp.
2. I would have liked to see more of the "cooling" rings or even checkpoints as it is infuriating to have to ace a minute and a half transition while you constantly need boost to make some of these jumps.
4. More lights, there were a few sections of the track where it was hard to see what exactly I had to do.
I get that it is supposed to be hard, but it seems as though you inflated the difficulty through design choices rather than through challenging the player's skill.
Sorry about the critique, but you may want to look into playtesting the track some more.
(I'm also sorry about having to split the comment in two. Steam only allows 1000 characters per comment.)