Stellaris

Stellaris

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RIG Unique Shipset (Core) (Standalone)
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135.487 MB
Jul 21 @ 3:18am
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RIG Unique Shipset (Core) (Standalone)

Description
For best compat, put my mod first so other mods, such as UI mods, load over mine.

RIG Unique Shipset CORE MOD
Hello. I'm Gray. It’s my great pleasure to present to the Stellaris community, my massive many years-long project. The total conversion, RIG Unique Shipset. A mod like no others. I think.... This mod is Standalone. It only contains the shipsets. People familiar with the older versions of this mod will notice there is a alot missing in this version, thats ok, dont worry, the items, tech paths, ascend paths, all of it, will be in their own companion mods. This is not just to help me protect myself from PDX updates, but also to keep things far more manageable. My god, my file structure was absurdly complicated in the previous machine age version.

What Does It Do?
In the base game, your choice of shipset is effectively meaningless. Avians, Mammalians, Lithiods, whatever. You'll receive the same ships and weapons. Thus the same play style, every time. RIG seeks to change this. Pictured below is a comparison, highlighting a 'meta' build from just one (1) of sixteen (16) factions to choose from.

Vanilla Meta Cruiser.


RIG Humanoid Meta Cruiser.


RIG Arthropoid Corvette.


Platforms Return



Things Currently Under Development

Bioships are under review and underlying tech is in place. I am now working on bioships to make Spinovores and Shellcraft different. Updates to come.

Frigates. With the massive changes to items in the 4.0 update to stellaris, It's now possible to justify the existance of Frigates. As a result, soon, frigates will be included in the mod. Their role will expand beyond simplistic torpedo boats.

INCOMPATIBILITIES

Understandably, when you see the true scope of RIG, most things won't be compatible with RIG. You should assume any mods that edit ships, like NSC, are incompatible. While some ship mods might work, this mod is designed to be played without other ship altering mods.

To be clear. NSC = No.

Weapon/item mods should work with this, so long as those other mods only add new things. However, you might find conflicts with other mods and AI logic.

ACOT: People ask me about this. I have no idea. I don't use ACOT.

COMPATABLITIES

As this mod adds logic to shipsets, there are a bunch of mods which also add shipsets. I am constantly scanning the mod workshop for other shipsets that i like. If I do, I’ll add them to the mod. Currently, only one shipset is compatible with RIG.

Machine set
https://steamcommunity.com/sharedfiles/filedetails/?id=2077186491

The Future Of RIG

As this mod evolves, I will balance, I will add shipsets, I will improve the set as best as I can. Hell, I would love to see this mod be highlighted by the Stellaris devs one day. But that's unlikely to happen. Until then, please post your feedback in the comments below. Bugs, or code suggests are very welcome.

Additional mods that use this mod as the CORE, will be released containing all the items and tech reworks. The items for Psychic ascend will be completed. Here's the old image showing what I'm talking about.



This is a massive mod, I cannot say that it’s currently balanced. I've tried to balance with maths, but overall, I'm only one person.
55 Comments
Realhollow Jul 29 @ 2:35pm 
smart :)
MorallyGray  [author] Jul 29 @ 3:08am 
Yes
Realhollow Jul 28 @ 11:19am 
@gray are you doing it this way so its easy to update in the future?
doctornull Jul 28 @ 1:19am 
Ah! Okay, understood. Thanks.
MorallyGray  [author] Jul 27 @ 8:47pm 
@doctornull Future stuff. This is mod will just be the shipsets. The items are in the second mod im building atm.
doctornull Jul 27 @ 5:24pm 
Could you add something about which shipsets get which weapons?

I see the slots documented very nicely in a spreadsheet, but not the weapons.
Giroro Jul 27 @ 11:41am 
sounds interesting , i'll give it a try :lunar2019grinningpig:
MorallyGray  [author] Jul 26 @ 8:22pm 
@Alexander Nope. I wasnt a big fan of the set. Its incomplete. However, if anyone is willing to help with the models. I would include it.
bcbc2425 Jul 26 @ 4:28pm 
Was devastated to see the old mod page had gone down a while back, amazing to see it updated so soon though, even in a reduced state.

Congrats on front page! It definitely deserves the recognition!
Alexander Jul 26 @ 6:19am 
There will be a comp patch for Kurogane 2.0?