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I see the slots documented very nicely in a spreadsheet, but not the weapons.
Congrats on front page! It definitely deserves the recognition!
I wrote about last one on 4.0, because its really was only thing than can bruteforce nearly any shipset, even if empire dont have focus on them. They too good and too powerfull due to huge range and high burst damage that melts anything.
Starbase Buildings, that seems to be the only thing though.
(It could also be another mod conflict, but I don't have anything else that changes structures/ships in any way.)
All the unique traits and tech paths arent in the game atm. I have to entirely rewrite them due too all the changes in the code this update. At present the ships are only altered by the shipsets. Meaning, if i were to give you the other faction shipsets with random other shipsets, you'd just look like the avians, if you picked the avian bonus.
And here's the White-Gold shipset.
https://steamcommunity.com/sharedfiles/filedetails/?id=3048445733&
Here's the two Pirate shipsets.
Cosmo sets will need some more work, as they were tied to the tech paths before. But yes.
(Like the White-Gold or Pirate shipsets?)