RimWorld

RimWorld

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Vanilla Nutrient Paste Expanded: Reimagined Progression
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Mod, 1.5, 1.6
File Size
Posted
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1.125 MB
Jul 20 @ 2:00pm
Aug 23 @ 7:48pm
16 Change Notes ( view )

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Vanilla Nutrient Paste Expanded: Reimagined Progression

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
23 items
Description
If you've ever thought that Vanilla Nutrient Paste Expanded could use rebalancing, deeper integration with Vanilla game, variety of paste meals or new features, then this mod might be exactly what you need.

Mod Contents

This mod combines few of my previous mods that was rebalancing and adding new content. But also adding new thing, which seems to be logical considering existing content of Vanilla game and how liquid nutrient paste works.
Nutrient paste buildings now require their own research projects in a separate Nutrient Paste research tab. This allowing player to improve nutrient paste system in their colony over time as they advance through Main research tab.
Overall, this reworked nutrient paste system lets you automate food production in your colony and significantly improving food management for big populations. It also improves the space-efficiency of the entire nutrient paste system.
To make things compact all different versions of taps, drippers, feeders and etc put are combined into one designator set and split between Pipe networks and Production category.
Includes more space-efficient version, which is perfect for Gravships.
For the reference things from Rimworld and VNPE shown below alongside content of this mod.

Paste meals

Grinders

Grinders types with improved speed of convertion raw food into paste. Smaller versions of Grinders for higher space-efficiency.
Taps

Taps for new paste meals.
Vats

Increasing capacity of base paste vat and adds vats of different size. Portable version that can be taken anywhere without need for power.
Feeders

Feeders for new paste meals. Refridgerated version, if related mod installed.
Drippers

Drippers for new paste meals.
Feeding tubes

Feeding tube is version of dripper placed on bed itself for higher space-efficiency.
New features

Hopper that prevent deterioration of raw food and with increased stacks capacity to 3. Refridgerated version, if related mod installed.
Device for suppression of pawn hunger. Intended for actively keeping defence lines from dying of hunger. Portable version that can be taken anywhere without need for power.
Paste processors that automatically convert liquid paste into cubes, packaged packs and chemfuel.
Paste filter for removing ingredients from paste net at the cost of stored paste portion.


Links

[boosty.to]
[discord.gg]
[github.com]

Retexture mod with dull colors by flynn.
Full Retexture mod by TAWM/mo.

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Nutrient Paste Expanded have.

Add refridgerated versions of feeder and hopper, if Simple Utilites: Fridge mod installed.

This mod is an unofficial addition for Vanilla Nutrient Paste Expanded.

Supported languages:
* English,
* Russian,
* Japanese (available on JP mod database site),
* Chinese (available on workshop by cat magic)

Add/Remove

Vanilla Nutrient Paste Expanded: Reimagined Progression mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Popular Discussions View All (4)
137
Oct 1 @ 6:08pm
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
20
Sep 30 @ 6:53am
PINNED: Suggestions
[Zerg03] MrHydralisk
0
Jul 29 @ 4:04am
PINNED: FAQ
[Zerg03] MrHydralisk
258 Comments
Burki from Turki Sep 30 @ 7:30pm 
Food.
Shootnik Sep 28 @ 11:15am 
absolute cinema
[Zerg03] MrHydralisk  [author] Sep 28 @ 6:04am 
Xenox, check FAQ.
Xenox Sep 28 @ 5:52am 
I have a lavish nutrient paste feeder that has 10 food packs on it but my colonist don't take it to eat and starve to death. Do i need to do something extra for them to eat it?
[Zerg03] MrHydralisk  [author] Sep 25 @ 7:47pm 
Anker, from what I remember vanilla forcing them on raw meat, so any type of meal that even containing meat not count.
Anker Sep 25 @ 7:43pm 
I sort of doubt it, but can anomally ghouls, obligate meat eaters, eat nutrient paste meals if they contain nothing but meat?
Readtext Sep 23 @ 8:15am 
It's a good mod. It's even a bit cheaty because it doesn't require a chef. But I just don't use fancy dishes.
The mod is addictive. I don't want to go back to the old pasta.
[Zerg03] MrHydralisk  [author] Sep 23 @ 7:13am 
ihmisdildo, this mod doesn't change food priority of existing paste or food. So it quite possible you have something else unrelated to VNPERP affecting it. If you still sure that it caused only by VNPERP, then report it in Issue discussion thread with logs and more info for me to try reproduce it on my end.
[Zerg03] MrHydralisk  [author] Sep 20 @ 10:11am 
Zahnloli, it should be pretty obvious, since while normal grinder will grind one stack in X amount of time, while high tech one will take only X/8 amount of time. Cause normal one grind produce only one paste from needed ingredients, while high tech one can produce up to 8 at the same time, consuming corresponding quantity of ingredients. Just imagine that you have giant colony, that goes through your paste really fast, so you need to really fast produce paste from ingredients. Which is that for production of 8 nutrient paste per grind you would need 8 normal grinders or only 1 high tech one.
Zahnloli Sep 20 @ 9:58am 
I do have a question: What point is there in any of the upgraded grinders? They still only use one hopper at a time and sicne you have storage vats to buffer paste there's no real need to buffer food in multiple hoppers