RimWorld
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[Og] Repair Your Gear
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Mod, 1.5, 1.6
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7.968 MB
30 июн в 19:44
4 июл в 7:59
Обновлений: 4 (просмотреть)

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[Og] Repair Your Gear

Описание
Introduction
This mod allows your colonists to automatically repair their worn-out gear. Optional materials usage, no workbenches to build, and no complicated setup or micromanagement—everything is fully automatic and works out of the box! (See the GIF above.)

Features
  • Convenience – Repairs are automatic, with no need for configuration or manual actions.
  • Balanced – Repairs consume time (and materials, if you open it in mod setting), ensuring that durability loss still comes with a cost (items still break at 0% durability, just like in vanilla—important for players using yayo combat or similar mods!), while greatly reducing logistics burden.
  • Flexibility – Adjustable values! There is option to disable weapon repairs for players who want to keep low-durability weapons (e.g. at 49%) to reduce colony wealth, and option to repair free for player who want less logistics burden.
    Warning: Changing this setting requires a game restart!
  • Immersion – Clothing still loses durability and must be manually repaired by colonists, rather than being permanently stuck at 100%.
  • Performance – No complex logic or heavy searching; performance-friendly.

Compatibility
Tested on my 700-mods saves and no incompatibility found.
Compatible with CE —— Maybe need a restart after installing.

Update: Balance and More
Based on feedback from the community and forums, a number of balance tweaks and detailed adjustments have been made.

  1. Balance:
    1. Resource Consumption: Added an optional resource cost setting. When enabled, each repair job will consume 1 unit of material, determined by the following rules:
      1. If the item has a material, use its base material.
      2. If no material exists, use the most abundant ingredient from its recipe (small-volume items like gold are divided by 10 in the count).
      3. If there is no material or recipe, the material is based on the tech level:
        • Neolithic – use wood
        • Medieval/Industrial – use steel
        • Spacer/Ultra/Archotech – use plasteel
      4. If none of the above apply, default to steel.

    2. Free Repair Threshold: Added a slider (only active when resource cost is enabled). Above this durability value, repairs consume no materials—because sewing a small tear shouldn't cost a full material unit.

    3. Customizability: All values are configurable in the mod options.

  2. Details:
    1. Logic Update: Colonists will now prioritize repairing apparel before weapons.
    2. Visual Effects Update:
      • Repairing metallic/weapon/high-armor items now triggers welding sparks and sound.
      • Other repairs use sewing sounds and dust effects.
    3. New Job Type: A dedicated repair job has been added with higher priority than research. You may need to manually enable it in old saves.

  3. Unused idea:
    1. Colonists will not walk to chairs/tables before repairing — no more running across the map just to fix a shirt at 99% durability.
    2. Repair reduce max durability – Compatibility issue.
Комментариев: 89
Darth Diabetus 3 ч. назад 
does this work with modded items? if so, how does it determine what materials to use for repairs? like, if something needs 50 plasteel and 2 advanced components, does it know to charge plasteel for repairs and not advanced components?
Gaymer 7 ч. назад 
god dammit why the fuck to people have to ruin everything with ai just draw some bull shit stick figure. useing ai is an insult to all art including rimworld
OneStonedBear 8 ч. назад 
@SpaccyVA then don't.

Simple as.
Hræfn 14 ч. назад 
im literally talking photoshop my dude. when did I say professional artist? do you think literally everyone else on this workshop hired an artist for their thumbnail? lmfao
Alihon 14 ч. назад 
@Seth Kresnik Haha! Looks like someone took the bait~ Angry guy~~
Seth Kresnik 17 ч. назад 
@Hræfn fuck off. Not everybody has the time or money to invest hiring a professional artist. Be glad you're getting the mod for free regardless.
Hræfn 5 авг в 16:27 
this mod is too good to have an AI thumbnail, put at least half of the effort you put into this great mod into the thumbnail :)
Takiry 3 авг в 3:49 
Bei mir macht der Mod leider nichts. Ausrüstung wird nicht repariert.
SpaccyVA 2 авг в 18:02 
i'ma keep it a buck, the ai generated thumbnail genuinely makes me not want to download this.
Blaire_Shadowpaw 1 авг в 3:02 
I am back. I apologise, I didn't see the work priority. It was entirely on me lmao