Stellaris

Stellaris

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~~ BPV - More Building Slots
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16. kvě. v 16.18
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~~ BPV - More Building Slots

V 1 kolekci od uživatele 喵小夕 · F_thx
小夕的模组
51 položek
Popis
Enhanced Default Slots:
  • City Building Slots increased to 10 (+4)
  • City Zone Building Slots increased to 4 (+1)
  • City Zone Slots remains at 2 (same as vanilla)
  • Zone Building Slots increased to 4 (+1)
  • Estate Building Slots remains at 4 (same as vanilla)

Tailored Customization:
We offer various sub-mods tailored to different player needs for DIY slot configuration:

City Building Slots:

City Zone Slots:

Zone Building Slots:
(Affects both City Zones and District Zones)

Estate Building Slots:
(Affects Corporate and Subject Holdings)

Patches for This Mod:

Compatibility & Dependencies:
Requires the Better Planet View mod (UI optimization). Theoretically compatible with other UI mods that display additional slots.
Modifies vanilla zones and districts. Compatible with most mods when using the compatibility patch.

Load Order: (Same number = Any position)
  1. UI Overhaul Dynamic
  2. Better Planet View
  3. ~~ BPV - More Building Slots
    ~ BPV - More Building Slots - City Slots
    ~ BPV - More Building Slots - Zone Building Slots
    🞄 BPV - More Building Slots - City Zone
  4. Other mods
  5. BPV - More Building Slots - Compatibility

For Mod Developers:
To make your mod compatible with BPV - More Building Slots, implement these changes:

# common/scripted_variables/~~BPV_compatibility.txt @BPV_compatibility_load = 0 @BPV_CITY_SLOT = 3 # end with "#" or empty line
# common/zones/your_city_zone.txt # before: max_buildings = 6 # after: max_buildings = @[ BPV_CITY_SLOT * BPV_compatibility_load ]

# common/zones/your_other_zone.txt # → DO NOT set max_buildings in zone definitions # This utilizes default building slot defines that BPVMBS will modify

# common/districts/your_main_city_district.txt # → Only for primary city districts # → Append at district end: (preserve original zone_slots) inline_script = { script = districts/BPV_district_slots2 GOVERNMENT = slot_city_government SLOT1 = slot_city_01 SLOT_END = your_slot_city_02 } # This script duplicates END specialization until reaching user-requested counts
Populární diskuze Zobrazit vše (1)
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12. srp. v 15.53
The fix for getting extra Zones and the ability to purchase different Zone specialisations in middle of your Save file
udkudk
Počet komentářů: 293
Verrückter Wolf 17. srp. v 9.58 
Hello It Is compatible with Gigastructural Engeneering ? :)
呱呱_OvO 16. srp. v 2.18 
....
不,连特化区划建筑槽位数也没生效
呱呱_OvO 16. srp. v 0.40 
舰r新增了港区星球、深海星球、银河之上起源的联合荣耀世界(相当于环的五个殖民地:一个荣耀星都和荣耀之翼)
可能有遗漏
呱呱_OvO 16. srp. v 0.38 
作者大大,舰R新增的星球都不生效,生效的只有 特化区划建筑槽位数
udkudk 13. srp. v 10.20 
Note: If some Zone's still aren't available to specialise, you need to built other builds first. As you build other Zones, those unavailable zone's become available.

As an alternative, you can also try to reload the interface in-game with following console command:

reload zz_planet_view.gui
udkudk 12. srp. v 15.56 
@喵小夕 · F_thx

Can you pin my Discussion above to the Top?

https://steamcommunity.com/workshop/filedetails/discussion/3482693757/600786717156312778/
udkudk 12. srp. v 15.52 
The fix for getting extra Zones and the ability to purchase different Zone specialisations in middle of your Save file:

1- Take a backup of your existing save.

2- Make your mod order like this from Top to Bottom:

- Other Mods (Such as Gigastructural Engineering)
...
- UI Overhaul Dynamic
...
- Other Mods that must go below UI Overhaul Dynamic
(Such as 'A Lot of Traditions', UI Overhaul Dynamic compatchs with Gigastructural Engineering and A Lot of Traditions mods)
...
- Better Planet View
- BPV - More Building Slots
- BPV - More Building Slots - Compatibility
- one of BPV - Extra City Slot Opt-ins (optional, only if you're using it)
- one of BPV - Extra City Zone Opt-ins (optional)
- one of BPV - Extra Corporate Slots Opt-ins (optional)

3- Load your save with the mod order above.

4- Save your game and then exit Stellaris.

5- Download Author's auto save fixer tool in here:

https://drive.google.com/file/d/1c7jhcrrz02NnYgvPGNe6KHyX2cp9u5rt/view
udkudk 12. srp. v 15.52 
6- Run it and open your freshly saved save.
If it gives error, try running in Administrative Mode and if Microsoft Defender warns you about unauthorised file access, give access to the App and restart the App again.

7- The tool will edit save, fix errors and overwrite the save with new version in a few seconds.

8- Load your modified save in Stellaris again.

9- Now you will be able to see number of available Zones.
But, you will encounter problems if you try to purchase more than 3 different zone specialisation in same zone.
To fix this permanently do this step:

9- While your save is open, load the same save again. Do NOT exit to Stellaris Menu.

This will fix remaining issues.

Essentially, if you reload a save while in that save, Stellaris forcefully rechecks and re configures the save, which fixes remaining issues.
Xyales 12. srp. v 12.02 
Can someone explain the load order example in this modpage to me?
What is "4. Other mods" supposed to be? As far as im aware UIOD recommends that you load it at the end of your load order which contradicts the load order on this page...?
Maladict 11. srp. v 14.44 
It breaks hive worlds and machine worlds.. :C