Stellaris

Stellaris

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~~ BPV - More Building Slots
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File Size
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472.990 KB
May 16 @ 4:18pm
Jun 17 @ 4:47am
28 Change Notes ( view )

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~~ BPV - More Building Slots

In 1 collection by 喵小夕 · F_thx
小夕的模组
51 items
Description
Enhanced Default Slots:
  • City Building Slots increased to 10 (+4)
  • City Zone Building Slots increased to 4 (+1)
  • City Zone Slots remains at 2 (same as vanilla)
  • Zone Building Slots increased to 4 (+1)
  • Estate Building Slots remains at 4 (same as vanilla)

Tailored Customization:
We offer various sub-mods tailored to different player needs for DIY slot configuration:

City Building Slots:

City Zone Slots:

Zone Building Slots:
(Affects both City Zones and District Zones)

Estate Building Slots:
(Affects Corporate and Subject Holdings)

Patches for This Mod:

Compatibility & Dependencies:
Requires the Better Planet View mod (UI optimization). Theoretically compatible with other UI mods that display additional slots.
Modifies vanilla zones and districts. Compatible with most mods when using the compatibility patch.

Load Order: (Same number = Any position)
  1. UI Overhaul Dynamic
  2. Better Planet View
  3. ~~ BPV - More Building Slots
    ~ BPV - More Building Slots - City Slots
    ~ BPV - More Building Slots - Zone Building Slots
    🞄 BPV - More Building Slots - City Zone
  4. Other mods
  5. BPV - More Building Slots - Compatibility

For Mod Developers:
To make your mod compatible with BPV - More Building Slots, implement these changes:

# common/scripted_variables/~~BPV_compatibility.txt @BPV_compatibility_load = 0 @BPV_CITY_SLOT = 3 # end with "#" or empty line
# common/zones/your_city_zone.txt # before: max_buildings = 6 # after: max_buildings = @[ BPV_CITY_SLOT * BPV_compatibility_load ]

# common/zones/your_other_zone.txt # → DO NOT set max_buildings in zone definitions # This utilizes default building slot defines that BPVMBS will modify

# common/districts/your_main_city_district.txt # → Only for primary city districts # → Append at district end: (preserve original zone_slots) inline_script = { script = districts/BPV_district_slots2 GOVERNMENT = slot_city_government SLOT1 = slot_city_01 SLOT_END = your_slot_city_02 } # This script duplicates END specialization until reaching user-requested counts
282 Comments
奥丁神枪 Aug 1 @ 2:18am 
本MOD和舰R的MOD有部分冲突,港区星球和深海星球槽位没变
K_004 Jul 29 @ 2:51am 
Hello. Thank you for the mod.
But after converting planet into a hive world any attempt to build resource district on the planet concludes with game crush.
alankraskow Jul 14 @ 12:07am 
Hey @喵小夕 · F_thx any chance you could create a submod that adds extra districts slots? Similar to zones. So instead of vanilla 3 we would be able to have 6 for example?
SHOTSHOTSHOT Jul 13 @ 5:53am 
想问一下农业支援区域那里没有文灾的营养中心?
Albrect Jul 12 @ 5:49pm 
总是有3个城市区划特化点不到,这是什么原因
Mael Jul 10 @ 10:52pm 
hmm will wait to make sure

also, is ancient empire actually supported by this mod?
The KotU Jul 10 @ 8:59pm 
@mael, i think so if you need to go above 100 building slots you will need to edit, author will correct me if i am wrong
Mael Jul 10 @ 8:46pm 
Do you need to edit the file for any amount of city slots over 100? What if I "only" wanted 125 or 150, would that require the edit?
Zenchi.Senkusha Jul 9 @ 8:30am 
Perhaps a +2 for only Euconopolis?
Watchman Jul 3 @ 3:24am 
@喵小夕 · F_thx Wonder if you can check this inconsistency with support specializations, and if it is even fixable