RimWorld

RimWorld

79 ratings
Stats
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Mod, 1.5, 1.6
File Size
Posted
Updated
643.710 KB
May 10 @ 9:47pm
Jul 12 @ 11:23pm
7 Change Notes ( view )

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Stats

Description
Satisfy your minmaxing needs!
The mod adds new tab "Stats" which contains various tables of different types of items. Hover over "i" icon for controls guide.

Current set of tables includes, but is not limited to:
- Apparel.
- Weapons.
- Plants.
- Animals.
- Buildings (WIP).
- Genes (requires Biotech).

All columns are filterable and sortable.

Planned features:
- More tables!
- More columns!
- More integrations!
- Public API documentation.
- UI/UX improvements.
- Translation.
- Settings.

Compatibility
The mod should be compatible with anything. But, if a mod adds new stats, they won't appear in the tables automatically. For any stat to appear in a table it needs a corresponding column definition and, depending on the stat, a column worker.

Built-in compatibility:
- CombatExtended (CE-specific columns).
- Biotech (Genes table).

Saves
Safe to add/remove from active games.

XML/C# public API
As of 11.05.2025 the public API is unstable and lacks documentation, use at your own risk.

Misc
When you open a table for the first time, it may freeze the game for a couple of seconds, depending on the amount of records. The worst offender here is "Apparel" table, since it contains every apparel+material variant. Luckily, since tables are cached, this is a one-time event and it won't happen next time you'll open the same table, until you restart the game.

GitHub link: https://github.com/AzzkiyOne/Stats
37 Comments
Protok 17 hours ago 
U r welcome, froind )
szmtex 17 hours ago 
@Protok thx bro its exactly what i wanted
Protok Jul 17 @ 4:26am 
Materials stats covered here
Stuff List (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=2798767227
szmtex Jul 16 @ 2:45pm 
@Azzkiy I was using Weapon Stats up till now which I see is covered here could you integrate also something like: Textile Stats: ingame crafting material database [1.1 - 1.4]
https://steamcommunity.com/sharedfiles/filedetails/?id=2045777828&searchtext=material+stats
It basically allows you to see stats of all materials that you could have access to for building or making things so you can easier decide what is the best to use
meyermagic Jul 15 @ 4:55pm 
Love this! Great for CE in particular. Do you think we could get an "in storage" / "our colony has one" filter, for quickly comparing all the assorted above-our-tech-level weapons / apparel the colony has?
月空 Jul 15 @ 10:29am 
Is it possible to support the display of remote weapon DPS
moo Jul 14 @ 7:53pm 
1.6
Azzkiy  [author] Jul 14 @ 7:22pm 
@Dez The Dapper Bocchi
Yes.

@moo
Ah yes, this is a known bug. I'll put it on the top of the list of things to fix/improve. Btw, are you using 1.5 or 1.6 version of the mod?
Dez The Dapper Bocchi Jul 14 @ 3:42pm 
Are there any plans for a craftable filter? It was very nice to have with the weapon stats mod to compare my current options.
moo Jul 13 @ 3:41pm 
Hi. I have a sub-window running off the screen (big mod pack, lots of stuff).
https://pasteboard.co/8dFitKyibiAE.png