RimWorld

RimWorld

93 ratings
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Mod, 1.5, 1.6
File Size
Posted
Updated
648.830 KB
May 10 @ 9:47pm
Jul 27 @ 8:34pm
8 Change Notes ( view )

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Stats

Description
Satisfy your minmaxing needs!
The mod adds new tab "Stats" which contains various tables of different types of items. Hover over "i" icon for controls guide.

Current set of tables includes, but is not limited to:
- Apparel.
- Weapons.
- Plants.
- Animals.
- Buildings (WIP).
- Genes (requires Biotech).

All columns are filterable and sortable.

Planned features:
- More tables!
- More columns!
- More integrations!
- Public API documentation.
- UI/UX improvements.
- Translation.
- Settings.

Compatibility
The mod should be compatible with anything. But, if a mod adds new stats, they won't appear in the tables automatically. For any stat to appear in a table it needs a corresponding column definition and, depending on the stat, a column worker.

Built-in compatibility:
- CombatExtended (CE-specific columns).
- Biotech (Genes table).

Saves
Safe to add/remove from active games.

XML/C# public API
As of 11.05.2025 the public API is unstable and lacks documentation, use at your own risk.

Misc
When you open a table for the first time, it may freeze the game for a couple of seconds, depending on the amount of records. The worst offender here is "Apparel" table, since it contains every apparel+material variant. Luckily, since tables are cached, this is a one-time event and it won't happen next time you'll open the same table, until you restart the game.

GitHub link: https://github.com/AzzkiyOne/Stats
46 Comments
*Armelia*叹月之兽 Aug 23 @ 4:00pm 
I'm very sorry, but I've encountered a problem. The font is too large and doesn't match the size of the table. This issue had never occurred before, but it emerged after I cleared the entire config folder. I have no idea what caused it......
https://pasteboard.co/IH7kxNp6TXcB.png
Авангард Aug 20 @ 1:35pm 
It would be nice if there was a feature that only showed the weapons that were in stock.
meyermagic Aug 19 @ 4:44pm 
@Azzkiy
I just meant for the stuff the colony owns that is above the current tech level, I almost always want to have a "colony owns this / this appears on map" filter enabled a la WeaponStats. With stuff that's at or below our current tech level, I'm much more often filtering for stuff that we don't own, to consider what to craft, which this mod is already good at, so a "colony owns this / appears on map" filter isn't as important.
Falc Aug 14 @ 5:05pm 
Ah, and another thing: you're treating "Distinct" as a filter, when it comes to AND/OR logic. You shouldn't, it should be applied separately.

Example: I'm trying to find apparel that has either aiming time, ranged cooldown or shooting accuracy.

I set the filters and select OR. Great, I get 35 variations of the Heavy Bandolier, one for each material. So I turn on "Distinct" and... every item that is not stuffable gets added to the list.
Azzkiy  [author] Aug 11 @ 2:25am 
@Falc
Yes. Eventually I want to cover all types of items/buildings etc. in the game.
Falc Aug 9 @ 4:05am 
Hello, any chance you could add a table of Floors? Walk speed, beauty, cleanliness, resource cost, work cost, etc. all can make it a bit hard to choose and your mod would help a lot.
Azzkiy  [author] Aug 2 @ 10:35pm 
@JetLag.
The feature is in development. It'll probably be a separate set of tables (owned weapons/apparel/etc), rather than a filter (mostly for technical reasons).
Azzkiy  [author] Jul 27 @ 9:12pm 
@Aldentr
@moo
The bug has been fixed.

@Dez The Dapper Bocchi
Added "Researched" filter. Maybe i'll add filters that check for available resources and crafting benches later.

@月空
I don't think it can be calculated accurately enough to be useful in practice. So my answer is - maybe.

@meyermagic
Not sure what the use case here is. "for quickly comparing all the assorted above-our-tech-level" - by default the tables display things of any tech level.

@szmtex
Yes.
Aldentr Jul 21 @ 12:49pm 
@Azzkiy, same problem with sub-windows, as moo reported, also on 1.5 version.
Protok Jul 17 @ 1:02pm 
U r welcome, froind )