RimWorld

RimWorld

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Wolfein Race Gene Patch
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Mod, 1.5, 1.6
File Size
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1.370 MB
Apr 30 @ 3:26am
Jun 13 @ 6:55am
7 Change Notes ( view )
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Wolfein Race Gene Patch

Description
The gene patch for Wolfein Race
26 Comments
造雨妹妹 Aug 8 @ 12:27am 
创建世界时所有沃芬有关的派系都显示100%智人种,用其他种族mod没出现这个问题 :steamsad:
瓜鸽  [author] Aug 7 @ 12:21am 
@SleepingPigNeverSleep 是的 反抗军是隐藏派系所以没有据点
SleepingPigNeverSleep Aug 2 @ 12:18pm 
Hans20080902 的問題應該是創建世界那顯示 100%智人種 感覺是個小bug
另外我發現反抗軍不會生成據點 這是預期的嗎?
瓜鸽  [author] Aug 1 @ 11:46pm 
@Hans20080902 -派系据点里有部分智人是正常的,但如果是刷出的袭击都是智人种就有问题了。
Hans20080902 Aug 1 @ 3:58am 
大佬我想问一下,我在创建世界界面,看到两个沃芬族派系都是100%智人种,这是正常现象吗
↓↓Wolfie Jul 14 @ 6:01am 
I did the Gravship start, edited the scenario to use Wolfein colonists as the group, then I had to go in with Character Editor and add vac suits to them so they could survive the initial section. However I created an Ideoligion for them where there is preferred Xenotypes of only Wolfeins and Yttakin, and they hate themselves and each other ("I am dislike xenotype." & "Tons of disliked xenotypes."). If I edit them to be no longer baseliner, but go into xenotype editor and instead to be the "Load premade > Wolfein", and remove the negative hediff about wrong xenotypes, they immediately get it back. Like they don't even recognize their own race.
瓜鸽  [author] Jul 13 @ 8:51pm 
@↓↓Wolfie If you want to play this race with a new DLC start, I recommend using the Character Editor mod to change the character's race and modify their genes. Normally, if the starting character is human, genes from other races won't be displayed in the top-right corner.

As for clothing, the apparel restriction option in version 1.6 currently doesn't work (because using the HAR dev version for testing causes the game to freeze, so the option has been temporarily disabled). Wolfeins can wear vanilla clothing directly, and the race-specific spacesuit was updated just yesterday.
↓↓Wolfie Jul 13 @ 8:25pm 
Researching further, I've even used Xenotype Spawn Control to pepper Wolfeins/Pures into the potential for Gravship Crew to no avail. I even tried setting the Wolfein as 95% and Pures as 5% as per the factions (Resistance and Mega Corp).The option should be listed since it's possible for Gravship Crew to be that race, but it won't display. Nothing under the HAR button either except Human (crew member). Is there some incompatibility with the fact that the scenario starts the Gravship Crew in the suits for space, whereas the race is starting them in the Wolfein outfits making it impossible to select them? I've turned on the option to allow Wolfeins to equip other apparel than their own in the settings for this mod. I'm not sure this was tested much at all for 1.6.
↓↓Wolfie Jul 13 @ 6:08pm 
I should also add, I had Ideology loaded also and it let me set preferred race as Wolfein to that, so it knows what Wolfeins are that way also, lol.
↓↓Wolfie Jul 13 @ 6:04pm 
Whenever I go to do the story of The Gravship for Odyssey, whenever I go to pick the colonists, and select the xenotype in the upper right, the Wolfein isn't listed. If I go into the xenotype editor, the traits are there, just won't for some reason let me see Wolfein as one of the options to load into it. :( Can you help?