Project Zomboid

Project Zomboid

1,307 ratings
Open All Containers [B42/41]
11
6
8
4
8
4
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
21.437 MB
Apr 16 @ 11:08am
Sep 16 @ 11:31am
7 Change Notes ( view )

Subscribe to download
Open All Containers [B42/41]

Description
Open all containers. When you look inside a container, it will open (you can disable this in ModOptions). Then, with the container selected, you can close or open it by pressing the 'E' key (you can change the key in ModOptions). If you want, you can enable Auto-close in ModOptions. New option to change the Tick Rate.

Mod Options is now available for both build 42 and 41. For it to work on build 41, you need to have the mod 'Mod Options (Build 41)' enabled.

It is safe to add or remove items mid-game. However, if you remove the mod, the opened containers will no longer be visible but will still be there, and you won’t be able to move them.



Future plans:
  • Add new ModOption "not see what's inside until you open it".
  • Add the remaining containers.
  • Add overlays.
  • Add sound when opening and closing containers.
  • Make it compatible with Decoholic.

Compatible with:

Workshop ID: 3465040406
Mod ID: OpenAllContainers
Popular Discussions View All (1)
7
Sep 16 @ 12:19pm
Bugs
SecretFear
271 Comments
carlesturo  [author] 17 hours ago 
@Hello - I looked into it and there were some issues. Pressing the key worked, but the tick box didn’t update. For now, when you’re at home, go into modOptions and disable autoOpen or enable autoClose. When you leave, do the opposite. I’ll try to add it, since quite a few of you have asked for it.
AdamMcbane 18 hours ago 
Great mod.
Hello 18 hours ago 
Could you make a Hotkey for the Auto-Open Containers Tick box?
Flammable Sep 17 @ 12:41am 
Nevermind, restarting the game fixed the issue.
When i joined my server previously it installed update from workshop, but it did not apply i guess.
Restarted the game, all good.
Flammable Sep 17 @ 12:33am 
After the last update all containers i open are becoming invisible.
carlesturo  [author] Sep 16 @ 5:04pm 
@Keinori - click the name
Keinori Sep 16 @ 3:33pm 
i dont find this Post Flag mod that you mencioned in update, what it do?
Leon "Slut" Kennedy Sep 12 @ 5:09am 
Would it be possible to make an option to where the mod only opens a container if you actively take something out of it? That way just looking through items in your base wont open every single container?
carlesturo  [author] Sep 11 @ 7:14pm 
update is coming
chuckleberrypi Sep 8 @ 8:32pm 
this a great idea except for the way this interacts with home bases. will def keep an eye on this one :)