Farthest Frontier

Farthest Frontier

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Farther & Further
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A collection that mods that each provide small QoL, balance, and extra variety to Farthest Frontier. The aim is not to transform the experience of the game or to radically change its difficulty, but to provide a range of ways to develop your village that are all competitive with each other.

Ideas, suggestions, and collaborations about existing mods to include or new mods to develop are welcome.
Genstande (12)
Balanced Diet
Skabt af Olleus
A mod for Farthest Frontier that makes villagers eat more evenly from all the food types, prioritising nearly spoilt ones. New Reworked Version Villagers will try to eat, stock markets, and restock houses with the full range of food categories (protein, gr...
Bountiful Bread
Skabt af Olleus
A mod for Farthest Frontier that makes baking bread worthwhile. As the staple food of the medieval world, the production line for bread ought to be highly efficient at large scale once established. This mod does that through the following changes: Reduces ...
Cowardly Villagers
Skabt af Olleus
A mod for Farther Frontier that makes villagers flee from nearby raiders, without waiting for fighting to start in their vicinity. Can still manually order hunters and others to engage if desired. Does not affect behaviour towards animals or raiders defend...
Dramatic Desirability
Skabt af Olleus
A mod for Farthest Frontier that adds desirability to the most impressive structures in your town. The academy, trade post, and guildhall now provide a moderate amount of desirability over a long range that increases with upgrades. The three victory monume...
Farther Fabricating
Skabt af Olleus
A mod for Farther Frontier that adds crafting recipes to gives extra uses for some resources and new ways of crafting others. Together they provide alternative ways in which to manage the economy of your pseudo-medieval town, without making it substantiall...
Farther Farming
Skabt af Olleus
A mod for Farthest Frontier that rebalances various aspects of farming and deepens the composting mechanic. Changes: Crop field window displays its size and field number (for cross-referencing with field summary window). Crop field summary window shows the...
Farther Fighting
Skabt af Olleus
A mod for Farthest Frontier that re-balances multiple aspects of combat to make it more engaging and offer more ways of balancing threats. In vanilla, towers and walls are extremely weak, and heavy soldiers absurdly resistance, and archers overwhelmingly d...
Free Ranging Foragers
Skabt af Olleus
A mod for Farthest Frontier that doubles the work area for foragers, so you no longer have to move it every season to keep the gathers busy. This nod doesn't increase the speed or change how much a forager can gather, it only reduces the need to move the w...
Rapid Roads
Skabt af Olleus
A mod for Farthest Frontier that increases the effects of roads. Movement off-road is a little slower, on dirt roads a little faster, and on stone roads substantially faster. This rewards good town planning and investing in infrastructure, while penalising...
Sensible Storage
Skabt af Olleus
A mod for Farthest Frontier that slightly expands what items storage buildings can hold. Granaries can now store hay and flax, and vaults can have bows, crossbows, and arrows (to go with the existing armaments). Installation instructions....
Tenacious Technology
Skabt af Olleus
A mod for Farthest Frontier that substantially reworks how knowledge points are acquired. In vanilla, progress towards new KP comes from a small flat rate the player has no control over, and massive amounts from scholars working in the academy (further boo...
Top Bar Tooltips
Skabt af Olleus
A mod for Farthest Frontier that adds more data to the UI in multiple small ways: The villager summary (top left) shows the working age population, and the excess housing, as percentages. The reports menu (with all the graphs) is bound to the shortcut key ...