Farthest Frontier

Farthest Frontier

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Farther Fighting
   
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Apr 13 @ 6:43am
Jun 20 @ 8:50am
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Farther Fighting

In 1 collection by Olleus
Farther & Further
9 items
Description
A mod for Farthest Frontier that re-balances multiple aspects of combat to make it more engaging and offer more ways of balancing threats. In vanilla, towers and walls are extremely weak, and only heavy soldiers can put up any real fight against tough raids. This mod gives fixed fortifications more of a role, as a safe point that soldiers can fight from (or retreat to); without turning the whole experience into a tower defence game.

The changes are:

  • Friendly archers (with bows or crossbows) can now "shoot from battlements" (represented by being able to shoot through walls). To counter-balance this, bows have been made weaker (and no longer armour piercing), while crossbows are much slower to reload.
  • Archer AI has also been tweaked to attack enemies as soon as they come into range.
  • Defensive buildings have been strengthened, with more armor and a little more HP. Upgraded towers' attack is now armor piercing.
  • Friendly soldiers have had their HP reduced a little to compensate (especially HI and Lancers).
  • Raider battering rams and catapults move slower so they stick with the rest of their army. They've also had their HP doubled and their attack slightly reduced. This combines to make them harder to snipe with cavalry from a distance, while giving more time to deal with them once they reach the walls.
  • Raider cavalry is no longer (functionally) immune to ranged attacks, and have only very weak attacks against walls. This is balanced by making them tougher and harder hitting in melee. Cavalry is to be feared in the open, but are no longer battering rams on horseback.
  • All soldiers and raiders now have their health bar visible on the "normal" unit widget setting (F3), even if they are at full health. This doesn't affect the "none" and "full" toggles for this widget. This makes large battles much easier to keep track of.
  • [NEW] Raiders will now target your livestock. Protect your precious herds... or use them to distract the enemy. (Invaders, intent on razing your city, will ignore such distractions)

For a mod that makes raider attacks significantly harder, consider using Raging Raiders in addition to this.


Built for version 0.9.7 (and patches) Mono. Installation instructions.
7 Comments
BBQ May 12 @ 12:25pm 
Awesome, I really wanted stronger walls and defensive buildings so you don't have guys just knocking them down with swords.
宝渊 Apr 28 @ 8:50pm 
更远的战斗

《最远边境》的一个模型,改变了弓箭手的工作方式,使他们更具防御作用。

弓箭手(使用弓或弩)现在可以射穿城墙和大门,代表他们站在城垛上,让他们从相对安全的地方攻击敌人。为了平衡这一点,玩家弓和弩的伤害降低20%,射击速度降低20%。弓箭手AI也被调整为在敌人进入射程时立即攻击敌人,而不是等待他们非常接近。这样做的最终效果是削弱猎人、守卫和弓箭手的进攻力量,但使后者能够防御静态防御工事,而不会跑到开阔地带而被杀死。
宝渊 Apr 28 @ 8:50pm 
突袭者的攻城锤和投石车的移动速度稍慢,所以他们会跟随其他部队,而不是跑在他们前面;让他们不那么愚蠢。

为了使战斗更容易管理,现在所有士兵和突击者的生命值条都可以在“普通”单位组件设置(F3)中显示,即使他们的生命值是满的。这不会影响该小部件的“none”和“full”切换。


对于一个使突袭者的攻击变得更加困难的mod,可以考虑使用愤怒的突袭者。


兼容最新版本:0.9.7(和补丁)Mono。订阅,启动,退出和重新启动游戏,以正确下载并安装游戏,使其在MelonLoader终端上列出。
Olleus  [author] Apr 19 @ 8:04am 
Not sure what you by predators here? The raiders bows are still at full strength with this mod, but the bows/crossbows used by archers and hunters are weaker. They're still strong enough to kill boars, bears, and even raider encampments if you use them well.
SweetSourOreo Apr 18 @ 9:24pm 
掠夺者的弓箭也生效吗?Does the predator's bow and arrow also work?
Olleus  [author] Apr 13 @ 1:32pm 
@elizabeth.zenner: Unlikely, as that would make them far too strong. They're supposed to be fragile units that need defending (either with walls or by armour-wearing melee units). If anything this mod goes even further in that direction than the original.
elizabeth.zenner Apr 13 @ 1:01pm 
Can you add that the archers wear armor rather than just a hide coat? Thank you!