Space Engineers

Space Engineers

104 ratings
Pyroscaphe (GyroFighter)
3
2
6
3
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
1.282 MB
Apr 10 @ 4:43pm
May 6 @ 4:52pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Pyroscaphe (GyroFighter)

In 1 collection by Robin <3
Nova Drydocks
29 items
Description
Pyroscaphe

---------------------------------------------------------------------

---------------------------------------------------------------------

"You were so preoccupied with whether or not you could, that you didn't stop to think if you should"
Everyone

Recompile both Programmable blocks to get the gyroscopic system to respond.

REQUIRES INERTIA TENSIONERS

REQUIRES NEWSLETTER


Physics
--------------------------------------------------------------------------

--------------------------------------------------------------------------

Yaw/Roll
It uses the gyro system shown above with a two-axis carriage, so the two reaction wheels can do both Yaw & Roll
Pitch
I had the problem that the gyros couldn't affect the pitch In that configuration, I have stacked rotors that speed up / slow down the reaction wheels to create pitch forces

---------------------------------------

---------------------------------------


Development

Early concepts of it were using wheel suspension to get the speed requirements, but anything attached to the wheel suspension has reduced gyroscopic forces so your rovers work normally, but for this project I needed those quirky invisible forces, also for some reason one of the wheels never could get up to speed no matter how hard I tried.

---------------------------------------

---------------------------------------

Final Construction

I started the construction with the Reaction Wheels & Carriages. The wheels were expanded and weighted to make them more reactive, the carriages were redesigned to rotate the wheels around a single point (more or less) to reduce the variables on the control system.

---------------------------------------

---------------------------------------

The control system took so much space that I could not do much detailing, but I did my best to try to integrate the reaction wheels & carriages into the overall hull shape.
Prototype test runs showed that the wheels had a nasty habit of smacking the hull under strain, and the wheels would desync in laggier servers (XOC's showcase). Both involving with sudden inventions of the craft.

The max angles for the carriage were reduced slightly, and everything was made more stable for servers. Unfortunately, the fighter is now more drifty.


Support my Crackhead Designs https://buymeacoffee.com/novadrydocks
21 Comments
Robin <3  [author] May 23 @ 12:42am 
Iamfry
"Im struggling to make a half good miner and people like you are making engineering brake throughs"

Sorry I accently miss clicked and deleted your comment so here's it back
. .Robin<3
Robin <3  [author] May 15 @ 2:19pm 
Thanks!
ViccyQ May 15 @ 5:24am 
This is really cool.
Arkalon May 14 @ 11:22pm 
now that's engineering
Robin <3  [author] May 14 @ 10:57pm 
lol, it's techanly effective, but wouldn't stand a chance to traditional SE ships
evlkenevl1 May 14 @ 10:35pm 
Why do people expect something like this to be sensible? Gotta bash, I guess.
D3 May 14 @ 2:30pm 
Fascinating.
Ronin May 14 @ 3:16am 
There is simple solution for any build....use Gyro , why should have wheels around a ships....OK maybe nice but not practical at all.
BlueBirrb May 13 @ 2:25am 
You mean a real Gyroscope lol
Robin <3  [author] May 12 @ 10:27pm 
Wait which one of is wrong, i don't know tbh