Stellaris

Stellaris

Not enough ratings
FTL Redefined - Subspace Drives Expansion
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
366.210 KB
Mar 23 @ 5:08am
Mar 27 @ 3:38am
4 Change Notes ( view )

Subscribe to download
FTL Redefined - Subspace Drives Expansion

Description
FTL Redefined: Subspace Drives Expansion
> Compatibility & Progression Add-on

This mod serves as an official add-on to FTL Redefined, expanding it to feature a properly-balanced implementation of Subwarp Drive and its associated progression.



Introduction
The FTL Redefined: Subspace Drives Expansion takes the unique "early jump drive" progression from the amazing Subwarp Drive mod, and seamlessly integrates it with the Hyperdrive travel time balancing & progression of FTL Redefined.

While these new Subspace Drives are objectively worse for regular travel along Hyperlines, you will find that they are still very versatile - and as you progress through the different tiers, they become much more capable and competitive.

Both the standard Hyperdrive progression of FTL Redefined and the new Subspace Drive progression seen here culminate in the Vanilla Jump Drive, which offers the best of both worlds.

Which path you choose to get there is up to you, and exploring a mix of both FTL methods is heavily encouraged!

Key Features
  • A new optional progression path, reminiscent of pre-2.0 Warp Drives
  • Improved balancing from the original Subwarp Drive mod
  • Some minor tweaks to tech weights/requirements in relation to FTL Redefined
  • Improved naming, tech descriptions, flavour text & functional dynamic tooltips for Travel Times



Progression & Balance Overhaul
This mod also implements a major change not present in the original Subwarp Drive mod:

Instead of locking the entire Subspace Drive progression path exclusively behind the "Eager Explorers" Civic (which let's face it, is only really good for roleplay), it is now possible for any empire to research & progress through the different tiers of Subspace Drives once they unlock the "Experimental Subspace Navigation" Technology.

Alternatively, the "Hyperspace Specialty" Civic (or its MegaCorp/Gestalt equivalent) are also a way to fast-track both FTL progression paths, as it not only comes with Hyperdrive II as a guaranteed research option, but also bypasses the tech requirement for getting the Subspace Drive technology.

Note:
Even with the above, the chance for the research option to show up in the first place is intentionally kept low, so as to not give everyone a way of bypassing Inhibitors immediately. Still, there are ways to increase the chance, which are in the list below:
  • "Maniacal", "Spark of Genius" or "Expertise: Field Manipulation" Council Leader Traits
  • Adopting the "Discovery" Tradition Path
  • Unlocking the "Technological Ascendancy" Ascension Perk
  • Unlocking the "Grasp The Void" Ascension Perk

Stellaris Version & Load Order
Compatible with Stellaris v3.14.*.
The load order should be sorted internally, but if you want to play it safe:
  • Subwarp Drives
  • FTL Redefined
  • FTL Redefined - Subspace Drives Expansion
Both FTL Redefined & Subwarp Drives are core dependencies. You will run into errors if you don't have them.

Compatibility
Specific to this add-on, try to avoid mods that change any of the following:
  • Subspace Drive/Hyperdrive/Psi/Jump Drive Technology or Component Template Definitions
  • Localization for the names & descriptions of ^those^
  • Localization for the "Hyperspace Specialty" civic effects list
  • Localization for the "Initiate Jump" Fleet Order button
For more general compatibility, please refer to FTL Redefined's Workshop page.



If you have any feedback for the mod, please feel free to leave a comment! Bug reports, unless related to this expansion specifically, should be left in the FTL Redefined Bug Report thread.



Credits
  • YoshiWoof22 (me) - Creating this addon, writing all new flavour text, ideas guy.
  • Jaysus273 - Creating FTL Redefined, creating a compatibility system specifically for this, and helping me a lot with learning Stellaris Modding.
  • Navar - Creating the original "Subwarp Drive" mod.
9 Comments
Jaysus273 Apr 4 @ 5:36am 
@GE0 - FTL Redefined creator here, unfortunately Sector Tech integration isn't currently possible with how ST is written. In future I could possibly either contact the creator to work together on rewriting it for other mods to hook into, or integrate something similar into FTL:R - this'd be a low priority though compared to features I have yet to develop, sorryy!

As for how well this works with FTL:R, don't worry, YoshiWoof worked really hard with me to make sure integration was flawless, from the speed changes right down to the flavour text!
GE0 Mar 29 @ 7:48am 
@YoshiWoof22 I don't know how well this mod plays with FTL Redefined and Subwarp Drive, still testing on my end, but Sector Tech looks like it would also play well with these mods.

Really appreciate the patch!
YoshiWoof22  [author] Mar 27 @ 3:46am 
Hotfix v1.1.1 is out now. Thanks for the report @fadookie
Changelog:
- Allow army transports to use the Subspace Drive tree.

Important Note: Due to how Stellaris handles automatic upgrades on civilian ships, empires that start with Subspace Drives (i.e. Eager Explorers civic) will be unable to use regular Hyperdrives on army transports.
fadookie Mar 26 @ 5:15pm 
I have the Eager Explorers civic, and when I build armies the transports are being built without any FTL drive. Is that a bug?
YoshiWoof22  [author] Mar 26 @ 10:24am 
Update v1.1.0 is now out.
Changelog:
- Unbroke the mod again . Cause: "Whoops I didn't test enough and forgot to add a line of code."
- Adjusted tech weights with that in mind.
- Added support for the "Subspace Drive Research" Configuration option. You can access it in FTL Redefined's Mod Options menu, under the Companion Mods category.
SVyrus Mar 26 @ 9:19am 
Oh, thanks for letting me know
Jaysus273 Mar 25 @ 12:17pm 
Due to the long cooldowns, they were also intentionally given (slow) hyperlane capabilites ! You must use the fleet order "Jump", along the top row of the selected fleet, in order to use the jump drive on these drives.
SVyrus Mar 25 @ 12:04pm 
I'm not sure if it's a bug, but ships still seem to be using hyperlanes even though I'm using the Eager Explorers civic?
YoshiWoof22  [author] Mar 23 @ 5:06pm 
Hotfix v1.0.1 is out.

Apparently I had some unintended leftover code from an earlier compatibility implementation that broke, whoops.

Apologies for any inconvenience, everything should (from quick testing) work properly now.