Stellaris

Stellaris

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Subwarp Drive
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249.181 KB
Mar 16, 2023 @ 7:39am
Mar 26 @ 8:20am
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Subwarp Drive

In 1 collection by Navar
Navar's Various Mods
2 items
Description
The Subwarp Drive mod improves on the Subspace Drive from the Eager Explorer Civic and it's variants. Continue down that road not taken with Subwarp and Warp drives!!

The Subwarp Drive

This mod provides additional technologies that unlock access to the Subwarp Drive- a faster form of warp travel that has very limited access to the Hyperlane network, and the Warp Drive- an even faster form of warp travel with slightly less limited access to the Hyperlane network!


Balance

Balance is ongoing, the Subwarp Drive and the Warp Drive are possibly quite strong in their current state, I'm still undergoing testing to determine what tweaks are needed. I'll have a discussion page open found at the bottom of the mod where you can offer balance suggestions if you'd like to do so.

Currently balanced around singleplayer.

Thank You!

Compatible with 3.14.*
Popular Discussions View All (2)
6
Jul 29, 2023 @ 2:56pm
Balance Suggestions
Navar
3
Oct 3, 2024 @ 12:45pm
Unintended bug (ships auto-upgrading with subwarp drives)
OneDashX
99 Comments
crgzero Jun 8 @ 8:44am 
@Cassian Valtos the game had warp back in the beginning. It was removed because paradox was stupid and couldn't figure out how to balance the game. It did exactly what you're describing. Tech levels prevented long distance travel until late game and you could skip most of the map.

I know you're gonna say "it's not the same as slipspace" but it actually is. It's just called something different but the outcome is/was the same.

As an aside, I still wholly believe Paradox will add the other two drive types back in as DLC at the end of the games life when they move on to Stellaris 2.
thorman123456789 May 12 @ 9:44pm 
any plans to update to 4.0?
Cassian Valtos Apr 26 @ 1:40pm 
This mod is really cool, but it makes me wish we could just have Slipspace travel completely ignoring hyperlanes, with unlimited range but exponentially increasing travel time with distance. A map-trackable version of science ships' subspace travel, basically.
Navar  [author] Mar 26 @ 8:00am 
Константин Стрел - It should stack as normal, though I have yet to test it. It stacks with other jump drive bonuses, such as the council position for Eager Explorers.

tobor8888 - Its just the descriptor file. I'll update it today to remove that!

Pitlos Tails - Nothin but patch compatibility!

Jaysus237 - This be the answer, thank you!

Vietnam - It can be very powerful, yeah.
Vietnam Mar 26 @ 3:35am 
warp drive reminds me of Spore's ftl travel (click on a star within a few lightyears and instantly fly there) and just like Spore's ftl travel its OP
Jaysus273 Mar 25 @ 11:42am 
The mod works without issues despite the small yellow warning :)
This is usually the case and just means that the descriptor file itself hasn't been updated to say it supports the current version after a game update.
Pitlos Tails Mar 25 @ 7:38am 
updates?
tobor8888 Jan 8 @ 4:59pm 
This mod says it's outdated, which is a shame since I've used it for all my favorite civs. Are you working on updating it?
Константин Стрел Nov 17, 2024 @ 2:25pm 
Question. How do these engines work with the Keides Key Relic (-25% Jump Drive Cooldown) and the psionics decree "Sight Beyond Sight"(-15% Jump drive cooldown)" ?
Navar  [author] Oct 27, 2024 @ 9:29am 
trigger happy idiot - Thank you!