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- This new feature allows converting a portion of jump drive cooldowns into an immediate travel time upon jumping
- The default amount converted is 10%, though this may be adjusted from 1% up to 100%. As most jump drives have a 200 day cooldown, a travel time of 10% would equate to 20 days travel time and 180 days cooldown.
-This setting is off by default, and must be enabled in the mod menu to be used. As a courtesy to those who already have a game running and want to try this feature, the restriction on changing settings after 10 years have passed has been temporarily lifted for this feature.
Whoopsie, thanks for bringing that to my attention, that's fixed now. If you want to immediately fix all existing ship's values in your save then simply open and close this mod's menu, but they will also all auto fix themselves within a maximum of 1 ingame year regardless.
but the issue is that my fleet goes missing in action after losing a battle and the duration is really long like 20 thousand days
It's not even that far from my capital only like 5 star jump, so that shouldn't happen
I'm using 0.8 ftl speed settings with hyperdrive II in the ship
i'm guessing the game also calculate the time it takes for ftl in the equation for missing in action duration but that's just a guess
anyway just thought you should know, thanks anyway this is a great mod and yeah it should have been in the base game settings