Sid Meier's Civilization VI

Sid Meier's Civilization VI

70 ratings
Republic of Yara (Far Cry 6)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
103.163 MB
Mar 16 @ 3:19am
Mar 16 @ 11:43pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Republic of Yara (Far Cry 6)

In 1 collection by Ophidy
Ophidy's ACG Mods
15 items
Description
If you like this mod, please throw a 'like' which is important to me
Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, Republic of Yara , to the game, along with her leader: Antón Castillo. Designed based onFar Cry 6。 Some cities are named after Cuban cities. It's recommended to use Sukritact's Civ Selection Screen.


Civilization: Yara
Ability: Costa del Paraíso Improvements adjacent to Coast tiles yield +2 Gold and +1 Culture. Each Plantation adjacent to Coast grants the origin city of incoming domestic Trade Routes +2 Food and +2 Production; while outgoing international Trade Routes from this city provide +1 Science, +1 Culture, and +2 Gold.
Unique Unit: FND Supply Convoy
Yaran unique support unit replaces supply convoy. In addition to the Supply Convoy ability, grants +5 Combat Strength to friendly land units within 2 tiles. When located in an Industrial Zone, increases its Adjacency Bonus by +100% and generates Tourism equal to its Production Adjacency Bonus.
Unique District: F.I. Escudo Industry
Yaran unique district replaces industrial zone with lower cost. Grants 3 units of each unlocked Strategic Resource per turn. Each building in this district provides +1 Trade Route capacity. Receives a major adjacency bonus from adjacent Botanical Gardens or Plantations. Buildings in this district produce +3 Science and +3 Culture if adjacent to a Botanical Garden.
Unique Improvement: Botanical Garden
Unlocks the Builder ability to construct a Botanical Garden, unique to Yara. +2 Science,+2 Production,+4 Gold. +1 Appeal. +1 Science,+2 Gold for every adjacent Plantation. Provide adhacebt Plantation with +1 Production,+2 Culture. Double adjacency bonuses above after researching Industrialization. Can be built on valid resources like a Plantation. Spawn random valid resources on nearby tiles. Can only build one per city, and can't be removed.
Leader: Antón Castillo
Ability: The Lion's Pride Active Military, Diplomatic, and Economic Policy Cards provide Production (per city), Influence Points, and Gold, scaling with the player's era progression. Each Trade Route to a City-State provides 1 Envoy here.


Update
  • 3/17/2025 Optimized model visuals; Industries and Corporations adjacent to Botanical Gardens now receive equivalent Adjacency Bonuses to those from Plantations. (Due to unreleased official asset packs, fence structures between Industry/Corporation models and Botanical Gardens will not generate).
  • 3/16/2025 Release
12 Comments
奥比岛之超级拉姆 Jun 12 @ 5:49am 
有点眼熟啊,之前有个卡斯特罗领导的古巴,是不是也是你啊。我超喜欢那个模组和文明音乐的:lunar2024dragoninablanket:
stanfordm Jun 8 @ 4:55pm 
Note: playing Anton on a archipelago map is stupidly OP the botanical gardens can slingshot you to 200 science per turn early mid game plus its production bonus's you'll have battleships by the time the AI has frigates
Aatanis May 24 @ 10:35am 
植物园被洪水冲掉了就不能再造一个植物园了吗
Scalakala Mar 25 @ 12:52am 
妈耶,种植园好恐怖数值,我喜欢
Ophidy  [author] Mar 24 @ 3:55am 
@Aatanis 工业区加成本意是弥补某些时候植物园周围的地块无法生成资源,而造不了种植园的。
Aatanis Mar 24 @ 2:01am 
有个问题,植物园生成资源上没法拍工业区了,打算和植物园相邻结果放不下去,资源也没法移除
gentleman Mar 22 @ 4:14am 
这个生产力加成也太夸张了吧,市政卡解锁之后就是50生产力
超级大咸鱼 Mar 20 @ 10:36pm 
666666666
奥比岛之超级拉姆 Mar 19 @ 11:22pm 
UP,是不是你,原来那个卡斯特罗领导的古巴没有了
josealejandrogonzalezg Mar 17 @ 5:29pm 
True or lies?