Arma 3
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ZEI - Zeus and Eden Interiors ( Continued )
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
3.227 MB
Mar 4 @ 7:50pm
Mar 10 @ 7:28am
3 Change Notes ( view )

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ZEI - Zeus and Eden Interiors ( Continued )

Description
I decided to take up the mantle of adding more compositions to this mod as it is way too useful to stay in obscurity, I can attempt to fix any issues but I can't guarantee anything. Original credits go to 2600K/LSD

Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=1251859358

You do not need the original mod, only this one as it will be expanding the composition list.



A tool to quickly decorate and populate interiors for your missions in either Zeus or Eden.

Client only mod. Not required to be installed on a server or any other clients. Creates no dependency in mission file.

More Info:
https://forums.bistudio.com/forums/topic/212755-zei-zeus-and-eden-interiors/

ZEI-C Github
https://github.com/sgtandrews/ZEI

ZEI Interiors Modules

Garrison Building
* Fills a building with your choice of faction and number (should support any units Addon).
* Attempts to find the best direction for the units to face.
* Avoids spawning pilots/crew etc.

Interior Fill
* Fills a building with either a military or civilian template.
* Choose either an area or single building and if the interior should be editable in Zeus.
* Supports CUP buildings.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill the nearest building with a military template.

Object Fill
* Fills a table or shelf with objects.
* Choose how many objects to spawn on the table and if they should be editable in Zeus.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill an object a random selection of items.

Object Switch
* Converts objects of one region to another region (e.g. Green Sandbags to Brown Sandbags)
* Supports CUP objects but positioning may be affected due to model sizes.


ZEI Development Modules

The following modules are designed to make it easier for you to help with the development of this addon, they are not available in Zeus.

List Buildings
* Use it to quickly find which buildings have little or no ZEI templates.
* VR World Only
* Creates rows of buildings having the chosen number of templates or less.
* Coloured arrows in front of the buildings will indicate the templates count (Red = Mil, Pink = Civ).

Mark Positions
* Highlights all building positions in a building.
* Don't block these when creating a template!

Save Building Scheme
* Saves a building in the ZEI template format, no need to run any code through the debug menu now.
* Pressing 'LookAround' (Default: ALT) will 'force save' the highlighted object so you can save objects that aren't buildings.
Popular Discussions View All (1)
8
Sep 12 @ 6:25pm
Composition Submissions
Sgt. J. Andrews / Samantha
78 Comments
Richy .bark Sep 26 @ 8:21pm 
ctrl+shift+c - ctrl+shift+a
Richy .bark Sep 26 @ 8:20pm 
nvm
Richy .bark Sep 26 @ 8:09pm 
Is it possible to add custom loadout on the Garrison Building?
Overlord Zorn Sep 12 @ 6:25pm 
ZEIC - Zeus And Eden Interior Community Version

https://steamcommunity.com/sharedfiles/filedetails/?id=3567067667

Since this mod hasnt been updated since 6 months and the author hasnt responded to me since several weeks, i took the effort to create a more accessible community version of this mod.

- Performance Improvements
- 3den Editor Layers per Building for Interior Fill & Garrison
- Added Sefrou-Ramal Compositions by Cynicus
honger Aug 20 @ 3:08pm 
Any chance of adding compositions to Western Sahara buildings? Most of them should be compatible with what is synchronised with CUP's Takistani houses.
A. Ares Aug 9 @ 2:45am 
@Delt, as it is written in the description of this page, you can make your own compositions and add them to the mode. There is also the Composition Submissions Discussion that you can submit your compositions to be used by other people
Delt Aug 8 @ 6:03pm 
Great mod! Would love to see expansions for more modded buildings like the interiors in OPTRE.
Overlord Zorn Aug 8 @ 4:13pm 
@andrews: i posted a message on github
A. Ares Jul 2 @ 8:48am 
I do believe that there is an option to create your own templates for specific building types, I believe there is a module that creates arrows on positions in buildings so you can create and export your own template. Then you can send it to the dev through the Composition Submissions Discussion to be implemented in the mod!

So, compatibility is a matter that we can actually make ourselves IF I get it right!
JaySOC Jun 30 @ 1:13pm 
Hello, can you make it compatible with Livonia buildings please ?