Arma 3
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ZEI - Zeus and Eden Interiors
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Data Type: Mod, Server
Mod Type: Editor Extension
File Size
Posted
Updated
3.157 MB
Dec 31, 2017 @ 7:02am
Oct 1, 2022 @ 4:29am
18 Change Notes ( view )

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ZEI - Zeus and Eden Interiors

Description
A tool to quickly decorate and populate interiors for your missions in either Zeus or Eden.

Client only mod. Not required to be installed on a server or any other clients. Creates no dependency in mission file.

More Info:
https://forums.bistudio.com/forums/topic/212755-zei-zeus-and-eden-interiors/

ZEI Interiors Modules

Garrison Building
* Fills a building with your choice of faction and number (should support any units Addon).
* Attempts to find the best direction for the units to face.
* Avoids spawning pilots/crew etc.

Interior Fill
* Fills a building with either a military or civilian template.
* Choose either an area or single building and if the interior should be editable in Zeus.
* Supports CUP buildings.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill the nearest building with a military template.

Object Fill
* Fills a table or shelf with objects.
* Choose how many objects to spawn on the table and if they should be editable in Zeus.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill an object a random selection of items.

Object Switch
* Converts objects of one region to another region (e.g. Green Sandbags to Brown Sandbags)
* Supports CUP objects but positioning may be affected due to model sizes.


ZEI Development Modules

The following modules are designed to make it easier for you to help with the development of this addon, they are not available in Zeus.

List Buildings
* Use it to quickly find which buildings have little or no ZEI templates.
* VR World Only
* Creates rows of buildings having the chosen number of templates or less.
* Coloured arrows in front of the buildings will indicate the templates count (Red = Mil, Pink = Civ).

Mark Positions
* Highlights all building positions in a building.
* Don't block these when creating a template!

Save Building Scheme
* Saves a building in the ZEI template format, no need to run any code through the debug menu now.
* Pressing 'LookAround' (Default: ALT) will 'force save' the highlighted object so you can save objects that aren't buildings.
Popular Discussions View All (1)
0
Jan 21, 2023 @ 6:51am
Jbad Interior Project
Toxxi
209 Comments
[+| CL rautamiekka Jul 9 @ 9:04am 
@Antek033

There's already one.
Antek033 Jul 8 @ 6:03am 
Can you make CUP version ???
Blackbird Ater Jul 5 @ 1:32pm 
For some reason, I cannot decorate several buildings I used to be able to (e.g.land_garageshelter_01_f from the Tanoa structures). I know I could decorate several of these buildings in the past... any idea what could have caused this?
Dogbrain4 Jun 29 @ 4:05am 
Is there an external mod?
J-Money Jun 25 @ 1:51pm 
this is an amaaaaazing module dude... thanks for this!
Max ORyan Jun 7 @ 6:21am 
Correction, it seems that an arma update was not the issue, just the map I was using it on. For some reason the Yulakia map won't let you use ZEI on its Livonian buildings. The mod works fine on all other maps though
Max ORyan Jun 6 @ 3:53pm 
Seems like it's stopped working with Livonian buildings since the last arma update
r0gue22 May 30 @ 3:59pm 
@ShadowzWolfsz my guess is that the deco added by ZEI is not included in Antistasi's persistent save, building states (destroyed, damaged, etc) are not included in the antistasi persistent save (because how do you save the state of a building that is specific to one session?)
ShadowzWolfz May 29 @ 10:27pm 
So love this mod, used it for a few hours on a local ran server of mine that is running Antistatsi and a few other mods. Once I was done doing up my base, saved the game, left. Next time we logged though all the buildings had gone back to normal and all deco was gone. Any ideas on why they didnt save/stay on the map?
Hayes424 Apr 24 @ 5:48pm 
Im not sure if its working keep giving me issues about building not found and get a template.