Arma 3
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ZEI - Zeus and Eden Interiors
 
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Data Type: Mod, Server
Mod Type: Editor Extension
File Size
Posted
Updated
1.705 MB
Dec 31, 2017 @ 7:02am
Dec 4, 2018 @ 11:52am
6 Change Notes ( view )

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ZEI - Zeus and Eden Interiors

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Description
More Info:
https://forums.bistudio.com/forums/topic/212755-zei-zeus-and-eden-interiors/

ZEI Interiors Modules

Garrison Building
* Fills a building with your choice of faction and number (should support any units Addon).
* Attempts to find the best direction for the units to face.
* Avoids spawning pilots/crew etc.

Interior Fill
* Fills a building with either a military or civilian template.
* Choose either an area or single building and if the interior should be editable in Zeus.
* Supports CUP buildings.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill the nearest building with a military template.

Object Fill
* Fills a table or shelf with objects.
* Choose how many objects to spawn on the table and if they should be editable in Zeus.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill an object a random selection of items.

Object Switch
* Converts objects of one region to another region (e.g. Green Sandbags to Brown Sandbags)
* Supports CUP objects but positioning may be affected due to model sizes.


ZEI Development Modules

The following modules are designed to make it easier for you to help with the development of this addon, they are not available in Zeus.

List Buildings
* Use it to quickly find which buildings have little or no ZEI templates.
* VR World Only
* Creates rows of buildings having the chosen number of templates or less.
* Coloured arrows in front of the buildings will indicate the templates count (Red = Mil, Pink = Civ).

Mark Positions
* Highlights all building positions in a building.
* Don't block these when creating a template!

Save Building Scheme
* Saves a building in the ZEI template format, no need to run any code through the debug menu now.
* Pressing 'LookAround' (Default: ALT) will 'force save' the highlighted object so you can save objects that aren't buildings.
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62 Comments
S. Compton Dec 19, 2018 @ 5:29pm 
Is there any way you could make a module that would let choose an area and have it pace buildings in random sets? I think it could work off by dectecting road ways and such or it places a template set up randomly that mimicks a chosen CQC or medium rnage setting with a custome amount of buildings or distance that it will spawn it?
Michael Dec 9, 2018 @ 12:13pm 
Thank you very much mate :)
LSD  [author] Dec 9, 2018 @ 3:50am 
It's all been fixed, Michael. Make sure you're on the latest version or give me more details.
Michael Dec 8, 2018 @ 6:11pm 
Doesn't work after the update
S. Compton Dec 3, 2018 @ 7:07pm 
3d eden modules broke
kellz Dec 3, 2018 @ 6:21pm 
Eden modules don't seem to do anything
derpedcatto Dec 3, 2018 @ 9:50am 
@shukari thanks <3
shukari Dec 3, 2018 @ 9:45am 
@derpedcatto The author has a PR in his github that fix this problem. You can get a fast bugfix build in the PR as download.
derpedcatto Dec 3, 2018 @ 9:27am 
After Warlords update there is this message "No entry 'bin/config.bin/RscDisplayMain/controls/TitleSingleplayer.textureNoShortcut'." that pops up in the main menu. I can't even close it, there is no 'close' button. This is specifically with this mod, i tested all my mods. Any ideas?
LSD  [author] Aug 23, 2018 @ 4:53am 
@Smith Check the more-info link to submit your own designs, we all would like more!
@Matthew There are other client addons that spawn interiors, this one is for Eden/Zeus only.