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The trait part of Psychic blank goes away, but the aura stays on the pawn. Are there any dev/debug steps for removing the aura?
Guess I'm bullying the crap out of the angsty robot warlord.
As for the particular transcendence method you've brought up, I just tested it (with and without VPE, as VPE changes lots of things about how psycasting works) and it functions correctly. I apparently have an erroneous decimal point in there, as it should read 46656%, enough psyfocus for 1,167 casts of Word of Joy. Expect a fix for that typo alongside whatever updates I have to make for 1.6, which we'll be learning about tomorrow.
Secondly, I'm unsure if the one related to the number 466 is working correctly. At the very least testing it with devmode's +20 and -20 of the respective stat did not seem to grant it after the number was reached. I will test it again sometime with only this mod and requisite/relevant ones installed to see if the issue stems from some combination of mods and not the mod itself.
Now about the error. Its an red error about the thoughtdef defining the same field twice with nullifyinghediffs.
https://gist.github.com/HugsLibRecordKeeper/0c8a280cbfcbfcd9ad11ca13eb275ced
Here is the log!
I'm just curious for my own vague attempt to create super pawns to start with, but not ones that are TOO super, you know?
You really do add a bunch of pretty interesting traits.
FieldInfo.SetValue has been called on 'public const System.Single Verse.VerbProperties::DefaultArmorPenetrationPerDamage'. This is a const that gets copied at compile time. An attempt at setting a value will always fail.
at HautsTraitsRoyalty.Hediff_HornetSting.PostTick () [0x00000] in <eb9952e282d44b3691309d862b3a3d3b>:0