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[ https://steamcommunity.com/sharedfiles/filedetails/?id=3553803886 ] (https://steamcommunity.com/sharedfiles/filedetails/?id=3553803886)
-drought emergancy
-save The Queen!
-bot reclamation project
-when Ur done Just safe The map with top left Corner Button "save AS". This will transform The ingame map to an Editor map
-open The map with The map Editor, Just to Safe IT. Now that u saved The map in The map Editor, when someone Starts tge map He can freely choose which faction to Play and difficult Option should Work.
If i did i mistake or overlooked something in my steps pls comment IT.
Sadly i dont have AS much time AS Hype and scenario ideas at The Moment, but i plan to make and Release at least 3 scenario Maps in The next few days and weeks which will be unique challenges, i Just wonder why there arent already more crazy scenario Maps in The Workshop.
1. Thank u Luke, Like i already Said Ur Tool is more than awesome, works super fine once u understand It and opens Up so much Potential for scenario Maps making, that in my mind If more creative people use IT We would get Like a whole new Game worth of content in scenarios.
2. They best and easiest way to use IT in my mind:
-make a map in map Editor or use a already Made map(i recommend only using map Editor for Generation Just Set Up a starting Point after it and Go on with The next step)
- start The map normally, i recommend using The greedy builders faction Mod, since IT gives u more Options to build AS map creator, every Other Option doesnt Matter
Will Look into IT later that day.
Just one question:
Shall i disable every Other Mod when i make my map ingame, which wanna save?
Because if i understood IT right u still need to "Play" The map a Bit to fill storages . How far i know thats impossible in Vanilla dev Mode. So some Other mods might Help me save time. But will The map i make be buggesd for Others If i "Play" with mods and save IT AS map?