Timberborn

Timberborn

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[For Map Creators] The Architect's Toolkit [U6 + U7 ✅]
   
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Feb 7 @ 6:50am
Apr 27 @ 10:41pm
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[For Map Creators] The Architect's Toolkit [U6 + U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
74 items
Description
The Architect's Toolkit: A mod to provide Timberborn map creators with tools and QoL improvements to build and share amazing maps without limits. The objective of this mod is that players do NOT need it to play your maps created by this mod. Only creators need it.

Key Features:

- Unlimited Map Size: Create maps of any size, surpassing the default 256x256 limitation.
- Save Game as Map: Save any active game as a map and upload it to the Steam Workshop. Players can subscribe and play directly. Accessible via map-related buttons in the top-left corner (does not alter the Map Editor).
- Revert Unlocking Buildings: Decide if players should have pre-unlocked buildings. Uncheck it to keep buildings unlocked for players.
- Copy Objects: If you want to quickly make a symmetrical map, this option helps copying all objects quickly from your starting corner and mirror it to the rest of the map. You can use it with Map Resizer. To use it, in the Map Editor, bring up the Menu (Esc) and there is a "Copy objects" button in there. Note: Unfortunately, Underground Ruins and Badwater Source for some reason cannot be copied. Also Water Sources are copied but their strength is not copied.

v7.0.0:
- Compatible with Update 7. Update 6 can still use this mod at v1.0.0 but no new feature is provided unfortunately due to the difficulty of supporting both version. This mod can be used to make maps for U6 from a U7 map editor as long as you do not use any U7 features.
- Default Water Source Strength: Set the default water source strength when placing water sources in the Map Editor. This applies to both fresh and bad water sources. You can change the setting any time from the Map Editor Menu as well. Thanks to the suggestion of @Arcadaeus

Default Settings: Features are enabled by default. Disable them via the Menu -> Mods -> Settings next to the mod's name.

These maps [U7] Broken Diorama and [Scenario] The Landslide are example scenarios made by this mod.

Notes:
- Unlimited Map Size: Be cautious with larger maps. The default limit is 256x256 (65,536 tiles). A demo 1024x1024 map (1,048,576 tiles) takes minutes to load and may cause performance issues or crashes.
- Save Game as Map: Map created by this tool cannot be opened in the Map Editor (see tips below).

Scenario Map Tips:
  • Use the usual Map Editor for terrains/layouts, then start a new game to add buildings. Any save can be used to save as a map. Use DevMode (Alt + Shift + Z) to quickly build stuff.
  • Keep your normal game saves safe. Scenario maps cannot be opened in the Map Editor. Edit terrains using Dev Mode with Terrain Block, Dynamites, etc.
  • If you lose your save somehow but have the map, start a new game with that map and use it to save as a new map.
  • The user is locked to the faction/settings you started with, regardless of their new game choices.
  • Minor exploit: Flexible Start can change the start location and add extra District Centers. No fix is intended.

===
v7.1.0: Added Copy Object feature (U7 only).

Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods
18 Comments
Luke ✞ Jesus Saves ✞  [author] Jun 8 @ 1:51pm 
No please use the Map Resizer mod for it.
Crow Jun 8 @ 10:10am 
Can this mod increase the height limit as well?
Luke ✞ Jesus Saves ✞  [author] May 20 @ 6:48pm 
Oops, thank you so much! I missed that one. I recently added a feature that needs that new TimberUI dependency and forgot to add it. Thanks for telling me.
ShiroShitoro May 20 @ 5:39pm 
@makamoroso3

You need another mod installed:
https://steamcommunity.com/sharedfiles/filedetails/?id=3430626620&searchtext=Timber+Ui


@Luke ✞ Jesus Saves ✞
You might want to add that mod btw to your required items list as it's also a required mod for it.
makamoroso3 May 20 @ 1:50pm 
i cant even pLAY THE GAME WIUTH THE MOD INSTALLED opps caps lock
makamoroso3 May 20 @ 1:49pm 
i have bpoth mods this mod needs to work and this mod installed and thats all my mods but everytime i lkaunch the game with this mod it crashes
Luke ✞ Jesus Saves ✞  [author] May 4 @ 12:19pm 
Yes they are the same. Someone on Discord told me W & D are actually the same (X) so I changed for this one :P I will change it for the Map Resizer later if I ever need to update it (read: probably never, hopefully)
Akinare May 4 @ 8:05am 
@Luke ✞ Jesus Saves ✞ Understood. Cause I notice that Map Resizer used Width & Depth, so I thought it's different from Width & Breadth. Are they the same?
Luke ✞ Jesus Saves ✞  [author] May 4 @ 6:27am 
Hi, I added a screenshot to explain it, does it make it clearer? Width and Breadth are to define the dimension of the "original" map, i.e. the one to mirror and copy from into the whole current map.
Akinare May 3 @ 11:02am 
Could you explain Copy Object feature in more detail? I'm confused about the meanings of Width and Breath.
BTW, I can't create new map with Map Resizer, the game crashed : (