Timberborn

Timberborn

[For Map Creators] The Architect's Toolkit [U6 + U7 ✅]
18 Comments
Luke ✞ Jesus Saves ✞  [author] Jun 8 @ 1:51pm 
No please use the Map Resizer mod for it.
Crow Jun 8 @ 10:10am 
Can this mod increase the height limit as well?
Luke ✞ Jesus Saves ✞  [author] May 20 @ 6:48pm 
Oops, thank you so much! I missed that one. I recently added a feature that needs that new TimberUI dependency and forgot to add it. Thanks for telling me.
ShiroShitoro May 20 @ 5:39pm 
@makamoroso3

You need another mod installed:
https://steamcommunity.com/sharedfiles/filedetails/?id=3430626620&searchtext=Timber+Ui


@Luke ✞ Jesus Saves ✞
You might want to add that mod btw to your required items list as it's also a required mod for it.
makamoroso3 May 20 @ 1:50pm 
i cant even pLAY THE GAME WIUTH THE MOD INSTALLED opps caps lock
makamoroso3 May 20 @ 1:49pm 
i have bpoth mods this mod needs to work and this mod installed and thats all my mods but everytime i lkaunch the game with this mod it crashes
Luke ✞ Jesus Saves ✞  [author] May 4 @ 12:19pm 
Yes they are the same. Someone on Discord told me W & D are actually the same (X) so I changed for this one :P I will change it for the Map Resizer later if I ever need to update it (read: probably never, hopefully)
Akinare May 4 @ 8:05am 
@Luke ✞ Jesus Saves ✞ Understood. Cause I notice that Map Resizer used Width & Depth, so I thought it's different from Width & Breadth. Are they the same?
Luke ✞ Jesus Saves ✞  [author] May 4 @ 6:27am 
Hi, I added a screenshot to explain it, does it make it clearer? Width and Breadth are to define the dimension of the "original" map, i.e. the one to mirror and copy from into the whole current map.
Akinare May 3 @ 11:02am 
Could you explain Copy Object feature in more detail? I'm confused about the meanings of Width and Breath.
BTW, I can't create new map with Map Resizer, the game crashed : (
Luke ✞ Jesus Saves ✞  [author] Apr 27 @ 10:54pm 
v7.1.0: Added Copy Object feature (U7 only).
Dr. Luxy Apr 15 @ 6:44am 
RCE would disagree with using this!
walkerlewiseaston Mar 22 @ 7:45pm 
THE ENGINEER IS ARCHITECT SPY
Luke ✞ Jesus Saves ✞  [author] Feb 23 @ 11:33am 
No that would require the users to have the mod installed too. I made a separate mod for it but in U7 it's quite restrictive I think I will go back to it later. Beaver's Ascent
BlackhawkFlop Feb 22 @ 9:06pm 
Does this give infinite height when mapmaking?
Luke ✞ Jesus Saves ✞  [author] Feb 19 @ 3:43am 
Hey glad the mod is helpful for you. About what you described, yes you can still save it to a map and open in the Map Editor IF you do not have any buildings or game-only objects (like Beavers). The Map Editor doesn't know how to handle those things.
f4y3 Feb 19 @ 3:28am 
Thanks for that very useful mod. I can however confirm that it's actually possible to open a map saved via "Save Game as Map" in the Map Editor and then save it normally therefore making it usable for all factions. At least under the conditions I tested. I'm on Update 7 and besides your mod I also had Harmony and Mod Settings activated (though I think these are irrelevant) and on the map I tested I removed all ordinary buildings and beavers using devmode only leaving natural overhangs and terrain on the map and I also placed a spawn point (though I don't think having it placed should be relevant to load the map in Map Editor).
Slartibarti Feb 13 @ 3:54pm 
Hi, thanks for the awesome mod! I have a new found love for map making and this has really pushed that. I've made my first Scenario, if you'd like a peek : ) https://steamcommunity.com/sharedfiles/filedetails/?id=3426761488