Sea Power

Sea Power

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Red Tide (Sabre Eight): Realistic Groups, Deployment Conditions, and Accurate Cold-War Air Asset Locations
   
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Feb 5 @ 11:54am
Feb 12 @ 6:12am
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Red Tide (Sabre Eight): Realistic Groups, Deployment Conditions, and Accurate Cold-War Air Asset Locations

Description
Sabre Eight | Date: 26 January 1985 | Time: 0730 hours

"Attention all units, this is the USS Long Beach. Vampire! Vampire! Vampire! Enemy missiles in the air. Prepare all available Close-In Weapon Systems immediately. Repeat, Vampire! Vampire! Vampire! Prepare all CIWS now."


NORTHCOM URGENT SITREP

The Soviet Northern Fleet, led by a Kirov-class battlecruiser, is detected at coordinates 69°45′08″N 16°46′56″E, off the shore of Ofotfjord, Norway. The fleet, comprising a Udaloy-class destroyer and additional unidentified vessels, is advancing at flank speed toward the strategic port of Narvik. NATO Carrier Group 8 is deployed in the vicinity and is currently under attack from the Kirov-class flagship’s armaments. Immediate action is required to counter the advancing threat and ensure the defense of Narvik port.

Date/Time:
26 January 1985, 07:30 CEST

Unit:
NATO Carrier Group 8

Reference:
SITREP-1985-01-26-001

Originator:
USS Long Beach (CGN-9)

Reported Unit:
NATO Carrier Group 8

Activity:
Under Attack

Effective:
Critical

Own Situation/Disposition/Status:
Engaged in defensive operations

Location:
Ofotfjord, Norway 69°45′08″N 16°46′56″E

Situation Overview:
Carrier Group 8 is currently under attack by the Soviet Northern Fleet, led by a Kirov-class battlecruiser. Enemy missiles have been launched, and immediate defensive measures are being taken.

Operations:
1. Carrier Group 8 is deploying all available Close-In Weapon Systems (CIWS) to counter incoming missiles.
2. USS Long Beach has issued a "Vampire!" alert to all units, indicating enemy missiles in the air.

Future Actions:
1. Maintain defensive posture and prepare for additional enemy missile launches.
2. Request immediate air support to intercept and neutralize enemy vessels.
3. Coordinate with allied forces to reinforce the defense of Narvik.

Contact Information:
• Commanding Officer, USS Long Beach
• Operations Officer, Carrier Group 8

END OF REPORT


VISUAL EFFECTS (OPTIONAL)

For using the retro analog game filter shown in the Steam preview images, locate the red_tide_reshade.ini file in the Visual Effects folder.

To find the Visual Effects folder:
1. Go to the Steam root folder. On Windows, this is typically located in
C:\Program Files (x86)\Steam\
or wherever Steam was installed on the disk.

2. From there navigate to
steamapps\workshop\content\

3. Locate the folder with the Id for Sea Power: 1286220
(the Id is visible in the Sea Power Steam Store link https://store.steampowered.com/app/1286220).

4. Inside that folder, find the folder matching the Id of the Red Tide mod: 3421747554
(the Id is visible in the Red Tide mod Steam Workshop link
https://steamcommunity.com/sharedfiles/filedetails/?id=3421747554).

5. Open missions and inside is the Visual Effects folder.

ReShade Installation:
Visit https://reshade.me and download ReShade. Open the ReShade .exe file and:

1. In the following "Select a game or application" window, select Sea Power.

2. In the "Select the rendering API Sea Power uses" window, select DirectX 10/11/12.

3. In the next window, find the input box labeled
"Choose a preset file (.ini) to install only the effects it uses:".

4. Click Browse and select the red_tide_reshade.ini file from the Visual Effects folder.

5. Click Next and complete the installation.

The retro analog game filter will run when you start Sea Power.
Press the Home key in-game to modify the game filter settings.

To uninstall ReShade:
1. Open the ReShade .exe file.

2. In the "Select a game or application" window, select Sea Power.

3. In the "Select the rendering API Sea Power uses" window, select DirectX 10/11/12.

4. Select "Uninstall ReShade and effects" and click Next to complete the process.


ADDITIONAL MISSIONS

Attack Narvik port as Force Red:
https://steamcommunity.com/sharedfiles/filedetails/?id=3420067403

Defend Nicaragua as Force Red:
https://steamcommunity.com/sharedfiles/filedetails/?id=3429626395
11 Comments
martello_01  [author] Feb 22 @ 5:38am 
Locate Sea Power in your list of games and right-click on it. = > Click on the cogwheel icon => Select Properties from the drop-down menu. => In the Properties window, go to the Installed Files tab. => Click on the Verify integrity of game files button. Come back here and press Unsubscribe then Subscribe which will re-download this mod. Spawn issues can easily occur with main game updates and/ or if you have various mods installed. Let me know how it goes, thx
chocolatethunder Feb 21 @ 2:41pm 
Getting an issue where the bases and radar spawn over water. I don't know if I did something wrong.
martello_01  [author] Feb 15 @ 1:28pm 
Hey Ragoon! Yeah, the Soviet SS-N-19 missiles are pretty horrendous, especially in a surprise attack. The Soviets would probably say they designed them to "must break you"
martello_01  [author] Feb 15 @ 1:17pm 
Hey Mike! Glad you are having fun with this mission xD Here is the strategy that works for me:
Step 1 - Launch two EA-6B Prowlers from the carrier, selecting the Electronic Warfare loadout. Set the carrier group speed to Ahead 1/3. Once the EA-6B squadron is airborne, activate their Offensive ECM devices in the direction of the incoming missiles. Have the EA-6B squadron fly at 1,000 feet and at Loiter Mach 0.4 speed in front of the carrier group. Periodically adjust the ECM devices to cover the enemy missile barrages. The ECM on the EA-6B squadron degrades the guidance systems of the SS-N-19 missiles, improving the survival chances.
Next - launch one E-2C early warning and control plane from the carrier. Once airborne, switch the carrier group to EMCON, turning off all radar and sonar systems. Launch a F-14A squadron with a Air-to-Air loadout, to intercept enemy bombers. Accelerate operations, as soon as the Soviet Fleet is within range of the Harpoon missiles, commence firing back
Ragoon Feb 15 @ 1:04pm 
ecm jamming and electornic warfare dosent seem to do anything..... the soviet weapons has been somehow buffed to just bypass this making this mission almost imposible unless you cheese the game
mikedoria4 Feb 13 @ 9:50pm 
Wicked mission, had to resxtart 3 times before I survived...What strategy do others come up? I wont spoil it here
martello_01  [author] Feb 12 @ 6:17am 
A new night mission is coming soon! Please let me know if there are any Cold War locations you would like to see a mission take place in. Thx
martello_01  [author] Feb 12 @ 5:18am 
Unfortunate souls in the ship's Combat Information Center (CIC) have the tough job of handling outgoing communications while the ship is under attack. So, they have to remember what day it is and how to spell "Udaloy", while someone is intercepting missiles. Some levels of cool there xD
Anti-Personic Bullet Feb 9 @ 7:43pm 
I appreciate the effort put into the sitrep, though I'm now imagining someone very quickly writing it after missiles were detected but before they are intercepted :steamhappy:
martello_01  [author] Feb 5 @ 4:55pm 
All issues with Sabre Eight not being visible in the SCENARIOS main menu have now been resolved. Thank you for your patience. This mission is highly intense, opening with Vampire! enemy missiles already in the air. Please let me know your thoughts and how you find it. Enjoy!