Sea Power

Sea Power

Red Tide (Sabre Eight): Realistic Groups, Deployment Conditions, and Accurate Cold-War Air Asset Locations
11 Comments
martello_01  [author] Feb 22 @ 5:38am 
Locate Sea Power in your list of games and right-click on it. = > Click on the cogwheel icon => Select Properties from the drop-down menu. => In the Properties window, go to the Installed Files tab. => Click on the Verify integrity of game files button. Come back here and press Unsubscribe then Subscribe which will re-download this mod. Spawn issues can easily occur with main game updates and/ or if you have various mods installed. Let me know how it goes, thx
chocolatethunder Feb 21 @ 2:41pm 
Getting an issue where the bases and radar spawn over water. I don't know if I did something wrong.
martello_01  [author] Feb 15 @ 1:28pm 
Hey Ragoon! Yeah, the Soviet SS-N-19 missiles are pretty horrendous, especially in a surprise attack. The Soviets would probably say they designed them to "must break you"
martello_01  [author] Feb 15 @ 1:17pm 
Hey Mike! Glad you are having fun with this mission xD Here is the strategy that works for me:
Step 1 - Launch two EA-6B Prowlers from the carrier, selecting the Electronic Warfare loadout. Set the carrier group speed to Ahead 1/3. Once the EA-6B squadron is airborne, activate their Offensive ECM devices in the direction of the incoming missiles. Have the EA-6B squadron fly at 1,000 feet and at Loiter Mach 0.4 speed in front of the carrier group. Periodically adjust the ECM devices to cover the enemy missile barrages. The ECM on the EA-6B squadron degrades the guidance systems of the SS-N-19 missiles, improving the survival chances.
Next - launch one E-2C early warning and control plane from the carrier. Once airborne, switch the carrier group to EMCON, turning off all radar and sonar systems. Launch a F-14A squadron with a Air-to-Air loadout, to intercept enemy bombers. Accelerate operations, as soon as the Soviet Fleet is within range of the Harpoon missiles, commence firing back
Ragoon Feb 15 @ 1:04pm 
ecm jamming and electornic warfare dosent seem to do anything..... the soviet weapons has been somehow buffed to just bypass this making this mission almost imposible unless you cheese the game
mikedoria4 Feb 13 @ 9:50pm 
Wicked mission, had to resxtart 3 times before I survived...What strategy do others come up? I wont spoil it here
martello_01  [author] Feb 12 @ 6:17am 
A new night mission is coming soon! Please let me know if there are any Cold War locations you would like to see a mission take place in. Thx
martello_01  [author] Feb 12 @ 5:18am 
Unfortunate souls in the ship's Combat Information Center (CIC) have the tough job of handling outgoing communications while the ship is under attack. So, they have to remember what day it is and how to spell "Udaloy", while someone is intercepting missiles. Some levels of cool there xD
Anti-Personic Bullet Feb 9 @ 7:43pm 
I appreciate the effort put into the sitrep, though I'm now imagining someone very quickly writing it after missiles were detected but before they are intercepted :steamhappy:
martello_01  [author] Feb 5 @ 4:55pm 
All issues with Sabre Eight not being visible in the SCENARIOS main menu have now been resolved. Thank you for your patience. This mission is highly intense, opening with Vampire! enemy missiles already in the air. Please let me know your thoughts and how you find it. Enjoy!
NJNavy Feb 5 @ 12:23pm 
scenario does not show up on list