RimWorld

RimWorld

355 ratings
Mechanoid Invaders
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Mod, 1.5
File Size
Posted
Updated
4.265 MB
Feb 1 @ 7:18am
Feb 4 @ 5:45am
2 Change Notes ( view )

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Mechanoid Invaders

Description
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series. Each mech comes with an unique mechanic, from ai-usable buffing abilities to toxins hijacking the host body to create more mechanoids.

This mod requires Expanded Biotech Style Genes framework to function.









With Biotech active, a new mechanitor implant is added, with an ability to connect to mechs the same way an aide does.





- CE?:
Not right now, but a patch is in the works.

- Better Mechanoid Loot (continued): Compatible. With it installed, the loot from shredding mechs from this mod will be brought in line to match the values set by BML (c).

- Mechanoid Upgrades: Enhanced compatibility. GoGaTio, the author of the mod, has designed additional upgrades available when both mods are active.



- Is it safe to add mid-game?
Yes, there should be no issues.

- Why does this mod require Expanded Biotech Style Genes framework? I don't see any genes here!
Blame Alite for poor naming sense. Despite its name, EBSG framework contains many utilities outside the scope of genes, or even Biotech. From abilities to AI think nodes, this mod uses a lot of non-gene related features of EBSG to work.

- Are you going to add [Insert Alien Here]?
Not right now. Some aliens I didn't have the art skills or implementation ideas to do justice. I do want to make a mod with the more psychic enemies like the gatekeeper and the ethereal in the future though.

- A mechanoid doesn't act like its counterpart does in XCOM! What gives?
We all give up a few things chasing a dream...



- Chinese by Marukun

- Russian by JaneFive



Immense thanks to Alite for helping me in my C# fumblings, creating the many EBSG features necessary to make this mod work, and help in troubleshooting. Big thanks to Sir Van for art advice, Sir Van and Heinrich for helping to declown the logo, and the rest of my discord friends for general feedback.

This mod is distributed under Creative Commons Attribution 4.0 International which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios

XCOM is owned by Firaxis Games and 2K
Popular Discussions View All (1)
1
Feb 8 @ 10:50am
2 quick questions
dee
96 Comments
Filleis Jun 6 @ 1:00pm 
Really looking forward to that CE patch. :dip::dip:
nako May 31 @ 10:09am 
@keyofrage i'd guess the Bombardier is based off of the Andromedon which has a three pronged area denial weapon and a glass canopy head
Head May 22 @ 7:41am 
great mod
hollowdreamer May 21 @ 5:37pm 
@Inerael, yep, you can build them, and they're pretty damn cool. The Berserker can solo a Thrumbo.
Inerael May 12 @ 5:19am 
looks great ! can i build them ? :)
keyofrage yt May 9 @ 4:13pm 
is the bombardier based off anything cause i cannot tell what it looks like from xcom
Deankiller Turnupseed May 6 @ 5:21pm 
@broadside you're so special
Boxnami May 5 @ 5:27pm 
yayyyy xcom
Corpse Starch May 3 @ 4:16am 
Guy sees a mod he really likes and wants to know if it works with another mod that most of the community uses and really likes. "CE FAN BOYS WAHHHHHHH WWAAAAAAAAAAAAAHHHHH!"
broadside Apr 29 @ 10:45pm 
CE fanboys don't be annoying challenge: