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E.g. draw a room, then specify its state (up, down, both) then detect placed elevator doors/buttons on each floor (til max height) in that defined location and register it as a floor to stop at?
A bit of work, but I think it might help with player created elevators..
thank you!
i'm a masochist who plays with the real-time time passing in PZ, and it takes like a good few minutes for the elevator to arrive from the basement to the ground floor - is there a setting or something that i missed or is it possible for you to somewhat tweak it for real-time