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https://ibb.co/tw5s3LQh
Just a bit surprising: The elevator below spawned with Floor & Wall Grimes, while the other elevators spawned cleanly. And I get a lot of error messages as soon as I enter the elevator in debug mode.But these are not problems for the players - it works so far.
example: https://i.ibb.co/VWsGzDgr/Screenshot-2025-09-17-184224.png
debug mode errors: https://i.ibb.co/gMZX0qk0/Screenshot-2025-09-17-185052.png
What's the best way to implement such elevators in my map mod? Should/may I use your tileset "Nelevatorbuttons" and place the switches in my editor? Or can I use Lua code to place the switches later (I think that's how you do it with the vanilla map)?
Example: https://i.ibb.co/WvCPjxpT/Screenshot-2025-09-17-153232.png
Walking inside the elevator and left clicking the inside panel brings up the UI. I press close the door button and it has never worked. I then press the floor I want to go to and its just silent. Followed by the elevator changing floors after a long pause. The elevator door remains open the entire time unable to be closed.
I thought this would be noticed pretty quick and decided to not mention it. But its been a couple of months and the bug is still present.
So, changing the room property did something, but it still wasnt enough. Now ingame one floor gets recognized as an elevator (it changes to your custom version with the pannel and buttons on the inside), I am not sure what happens but it doesnt recognize any other floors. I built 3 different ones, trying different setups and still nothing... Its giving me 3 errors repeatedly, I posted them on your bug report thread.
At first I thought it could be some conflict with other mods, but even with only the elevator and my custom bunker it still doesnt work. Hope it helps!
I think steam allows you to record a clip and share it temporarily.
Thank you very much for the quick reply! I am not sure when I am gonna have time to try it again, but I will let you know if it works.
Also sent you the request, thanks!
2.no floors required my mod creates and deletes them all, other than the bottom floor that needs it
3.only 2 stops needed both need doors and buttons
4.no stairs mod adds climbable ladders
5.yes
i wouldn't mind doing a video. i dont want to make a youtube, if steam allowed direct uploads of videos i would put it up here
i havent really tested custom builds i just know it should work in theory
The first thing i can think of is you need room properties. the button checks a square in each direction for the room name "elevator"
send me a friend request and i can share more info easier
I am making a bunker on tilezed and I tried adding a 3x3 elevator on it using the vanilla assets, and also with your custom tiles in debug mode ingame, but nothing happens.
I have some questions that might help me figure it out if its not too much trouble:
Does it matter what tiles the walls and floor are made of?
Should all floors have floor tiles or leave it a hole?
Do I need to put a stop on all levels or can I just have one on ground level and one in another floor, like the third or something (to go straight up and down to just these 2 floors)?
Do I need to add stairs inside the shaft?
Does it even work with bunkers/below ground level?
A very basic and simple video guide would help a lot! Like recording you building one, what tiles go on it, how to configure it, etc. (Either in game or on building editor).
E.g. draw a room, then specify its state (up, down, both) then detect placed elevator doors/buttons on each floor (til max height) in that defined location and register it as a floor to stop at?
A bit of work, but I think it might help with player created elevators..
thank you!
i'm a masochist who plays with the real-time time passing in PZ, and it takes like a good few minutes for the elevator to arrive from the basement to the ground floor - is there a setting or something that i missed or is it possible for you to somewhat tweak it for real-time
But it seems as if the interact key is not working, when trying to climb back into the wlevator
My Map: https://steamcommunity.com/sharedfiles/filedetails/?id=3388972664
Hey, I'm a mapper and I'd like to recommend your mod on my workshop page. I briefly tried it out on my map, but it crashed once, appeared once with an elevator without a panel inside, and once it worked fine. Is there anything I need to keep in mind when mapping to ensure your elevators work on my map? Are there certain sizes I need to consider? Do the elevator buttons always have to be in a certain place? etc.?
I also had the same problem that the mod wasn't appearing in the mod menu (B42.9). I restarted the game and then manually searched the list. The mod is at the very bottom (sorted alphabetically, but uppercase first, then lowercase). The mod is called: gunsElevator