Project Zomboid

Project Zomboid

Gun's Elevator mod
106 Comments
Blackshot 13 hours ago 
I'll be recommending your mod on my workshop page soon and linking to it. I don't want any dependencies in my map; players should decide for themselves whether they want to use your mod, but I'm configuring everything in my map so that it works. Thank you very much, and by the way, great mod!

My Map: https://steamcommunity.com/sharedfiles/filedetails/?id=3388972664
Blackshot 14 hours ago 
I found a bug. If you click "climb to roof" in the elevator, you can then walk through vehicles (similar to if I had "noclip" enabled, but only for vehicles, not walls). I've tested it out and narrowed it down to that. I haven't found anything to fix it (climbing again, taking the elevator, debug mode no clip on/off).
gunslinger  [author] Jun 16 @ 3:33pm 
i don't map but if you can add moddata to my tiles you could just build it yourself directly
gunslinger  [author] Jun 16 @ 3:31pm 
@Blackshot the outside buttons need to be lined up in the same square vertically with a set of doors within one square and preferably the elevator shaft directly behind the wall, but it can be in a square next to it. Have the room property name be "elevator" idr the exact case, it can be various other ones but that one passes immediately. The shaft doesn't need floors but does need to be surrounded by walls on each floor. the rooms can be up to 8 squares from where the interior panel would sit which is on the closest perpendicular wall to the exterior button that faces the camera
Blackshot Jun 16 @ 1:46pm 
@gunslinger:
Hey, I'm a mapper and I'd like to recommend your mod on my workshop page. I briefly tried it out on my map, but it crashed once, appeared once with an elevator without a panel inside, and once it worked fine. Is there anything I need to keep in mind when mapping to ensure your elevators work on my map? Are there certain sizes I need to consider? Do the elevator buttons always have to be in a certain place? etc.?
Blackshot Jun 16 @ 1:34pm 
@Sneeky:
I also had the same problem that the mod wasn't appearing in the mod menu (B42.9). I restarted the game and then manually searched the list. The mod is at the very bottom (sorted alphabetically, but uppercase first, then lowercase). The mod is called: gunsElevator
gunslinger  [author] Jun 10 @ 8:08pm 
@SneekySnausage.TTV The only reason i can see this happening if you're not using the correct game version. this is only for B42 and up. it will not show in B41 at all
SneekySnausage.TTV Jun 10 @ 7:37pm 
@Kingdark did you figure out why this was? I'm having the same issue. When I install the mod it doesn't show up in the list and I can't use it. Every other mod I have works fine so I'm not sure what's up
gunslinger  [author] May 29 @ 9:12pm 
@Alt everything is made when its first used. The only issues you will run into is if i added buttons like when the elevator faces away or in some places where they dont exist. there are utility functions to help with spawning those though
Alt May 29 @ 4:53pm 
Figured it out! When you click on the elevator panel, it converts to a functioning one :)
Kingdark May 29 @ 2:51pm 
Good question. I wanna know too.
Alt May 29 @ 1:16pm 
When added mid-game, does this work for elevators that had already been loaded in?
四百德曼 May 24 @ 8:04pm 
Nice mod!:deadrat:
Kingdark Apr 30 @ 11:03am 
Dumb question maybe, but the mod doesn't show up in the game's mod manager. What is the exact name of the mod ingame? Because I've seen mods titled xblahblah here on the workshop but it was x bla bah blah if get my meaning.
gunslinger  [author] Apr 14 @ 11:39am 
@caesar should work fine
caesar Apr 14 @ 11:24am 
Can you add this in a world you've already played on?
gunslinger  [author] Apr 8 @ 3:41pm 
@Ross trains was a thought i had when making this work also. Pls dont even speak to me about multiplayer :bleach::bleach::bleach::bleach:
Ross Apr 8 @ 2:55pm 
Between this and the RV mod, I feel quite inspired to make a janky locomotive system. Either way, fantastic work gunslinger! Hopefully when we get mp the netcode doesn't introduce too many problems for you, I'd definitely love to use the hell out of this mod on b42 servers down the line!
gunslinger  [author] Apr 8 @ 10:54am 
@The Property Baron its coded to remove zombies when creating the elevator but i can imagine that some can get by it. where is the elevator that did this?
The Property Baron Apr 6 @ 12:54pm 
Issue I have is that I was on an elevator for a three story building. I was on the ground floor. Floors 1 and 2 were fine but when I arrived at floor 3, a zombie spawned in the elevator with me before the doors open and had no time react to this.
gonna shit Apr 2 @ 6:55pm 
no 41?
gunslinger  [author] Mar 31 @ 2:02pm 
There are plans for spookiness that may involve things like that
Lord Bloodfart Mar 31 @ 10:24am 
i guess i somehow did that while passing if you can do that with E. Would be a nice feature though if theres a rare chance they move on their own. Its really spooky.
gunslinger  [author] Mar 31 @ 8:47am 
@Lord Bloodfart they shouldn't move on their own. Clicking on the button will call it though i would bet you did that at some point
Lord Bloodfart Mar 31 @ 1:00am 
are the elevators moving on their own sometimes? Dude, i was shitting myself.
First time on B42, wanting to spawn on top of bateman office building right away. Starting to clear the hordes from the top floor, be 1 hour in and suddenly hear this groaning noise that i didnt know what it was, crapped my pants until i realized it was the elevator. That timing too, i was just starting to calm down because only few zombies were coming up the stairs at that point. :jarate:
ToodleDoot Mar 26 @ 12:50pm 
guy below me stfu
LICO Mar 22 @ 6:22pm 
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Meyar Mar 12 @ 12:54pm 
Thanks for the info!
gunslinger  [author] Mar 12 @ 11:26am 
@Meyar it is possible. the buttons need to be lined up vertically, they check 3 squares on both sides of them from the start button, and there needs to be a set of elevator doors next to each of them, and there needs to be an enclosed room on the other side of the buttons
Meyar Mar 12 @ 7:07am 
Is it possible to craft/place our own either through building or debug mode, or are these hard coded?
gunslinger  [author] Mar 10 @ 11:05pm 
thats added. wont load until new game
gunslinger  [author] Mar 10 @ 9:03pm 
why does that place need so many elevators?
TheAllMightyFox Mar 10 @ 12:09pm 
oops, i missed a floor.. goes from -14 to -16 :deadrat:
TheAllMightyFox Mar 10 @ 11:45am 
Eyo! Found another elevator in the secret base that hasn't been modded so i thought i'd let you know! It's a small one, only accessible to 2 floors and is hidden quiet well in a corner of the base so it must've been hard to find, I used B42 map to find it, it's at layers -15 to -16 near boxing ring and stairway. Love the mod so far! :spiffo:
QuiteACynic Mar 2 @ 9:07am 
Good to know. Thank you.
gunslinger  [author] Mar 2 @ 7:37am 
it may have been my last update. i was trying to make it so you'll die on the roof at the top, i dont think i tested it enough. i removed the death part
QuiteACynic Mar 1 @ 9:02pm 
I want to report an issue. The elevator in Secret Base starts killing my character after some time if I stand in the middle of the elevator, but fortunaly I found a way to bypass the bug and i'm using it without any issues.

Since I have lots of mods this bug might just be incompatibility with some mods i'm using, but I don't think there is a mod that could affect the elevator like this.
Active Nothing Mar 1 @ 12:07pm 
you're a mad lad.
Blessed Mother Mar 1 @ 10:37am 
@gunslinger Gochya. For what it's worth, using Grok3 or Claude 3.7 LLMs are incredibly helpful. I have made two successful mods using them.
gunslinger  [author] Feb 28 @ 11:55pm 
I cannot recreate this. Dead bodies not moving is a known issue. I doubt i'll be able to get them to move without bugs, This is something i hope gets fixed by the time B42 is stable
Blessed Mother Feb 28 @ 5:31pm 
Game crashed when I was on floor -12 and chose emergency stop. I was in the secret military base elevator. Also, I noticed that if there are dead zeds on the floor, they don't stay in the elevator while it is moving, but are stuck on the particular floor level where they died.
ОТЧИМ ГУСЕЙ Feb 25 @ 10:59am 
oh, okay. thanks for answering so quickly
gunslinger  [author] Feb 25 @ 10:51am 
idk why i put that there but i got rid of it. it wont remove unless you start a new game but it shouldnt hurt anything and you can destroy it
ОТЧИМ ГУСЕЙ Feb 25 @ 10:24am 
bro, I found a bug with the elevator, or rather with the control panel that opens the doors. In west point, near the entrance to the armory, there is control right next to the door, although it should not be there.
gunslinger  [author] Feb 24 @ 10:14am 
@xXRetardexterminatorXx so i got that elevator working. Idk how i missed generators. they're doing their own thing and i'm having issues making them not duplicate, but i am working on it
xXRetardexterminatorXx Feb 22 @ 3:14am 
generator duplicates in elevator sometimes, louisville knife factory elevator car control panel stops working on 1st floor but works on other floors.
gunslinger  [author] Feb 19 @ 7:09pm 
I Haven't seen anyone having that issue with the current version at least. I was having it happen when recreating your issue pretty consistently. The update i just put up should fix those elevators
Ricksdetrix Feb 19 @ 6:41pm 
awesome, glad to be of help. Such a great mod. Has anyone reported a random CTD? I've been getting them since I started using this, but I haven't been able to figure out if it's this that's causing it or not but it seems likely. No errors in the console when it happens or any consistency to when it happens sadly
gunslinger  [author] Feb 19 @ 5:51pm 
@Ricksdetrix thanks for the report. These are breaking because the buttons werent set right and it tried to build the elevator again.I'll be working on fixing this
gunslinger  [author] Feb 19 @ 8:51am 
I'll take a look at this later today