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Other than that I have been setting up fairly complex ship automation (as far as you can get without using complex conditions) and having a lot of fun. :-)
Btw Air Vents appears sensitive to extra white space chars, especially around pipe chars. Be careful with indentation to improve readability. And use tags whenever possible instead of block groups, it's awesome! No more triggering stuff on other grids that were recently connected.
To clarify what I mean: Imagine an automation where a rotor rotates very slowly into position. Can your script (while the rotor is going) call another piston, rotor or light and still control the first rotors end position?
Or another scenario: For a complex mechanical landing gear, pistons and hinges need to be moved depending on each others position. Let's say a piston should extend to 5 m, but at 2 m, another pistons needs to be retracted to a certain position. Is that something your script can currently do?
And last question: Can you abort current ongoing movements of rotors / hinges / pistons? Just in case you tell a rotor to go to a specific angle but then you need to change or stop that.
Thanks in advance,
Tom
You and me both, though I'm secretly hoping they just extend the mod API to enable these types of tools with fewer restrictions. The character count restriction is a real doozy. I've done my best to design Mother for future adaptation to SE2 but it's early days still.
Really great Idea and user friendly with all settings in the custom data
First of all - great script!
I'm trying to move one of my ideas into production using Mother OS, but I notice some strange behaviour:
Scenario: control multiple actuators (pistons+hinges) grouped by tags. For example 4 hinges with one tag, another 4 hinges with other tag, 4 pistons with own tag etc.
Observation: when I use distance or rotate commands for tags with couple blocks, sometimes rotors or pistons end with diferent values (like piston fulle extend even if it's not set to that distance)
Question: Do I make mistake? Or it's bug?
@LordKrono I appreciate the patience! I can look into this implementation a bit further, though I don’t see it scaling well beyond the most simple of setups. Nonetheless let me explore it a bit and perhaps there’s a golden nugget in here somewhere!
On that note, Mother v1.0 will be releasing VERY soon and has a ton of QoL stuff I think you guys will really like!
The Empire must grow.