Total War: SHOGUN 2

Total War: SHOGUN 2

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Navy mods
   
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Description
A bunch of navy mods for Shogun 2 and FOTS
Items (13)
Double zone of control
Created by ⛥Satanic puppy⛥
-This mod increases naval zone of control by 100% -Now you can easily create choke points and have bigger naval battles instead of chasing single ships around -You might have to put it first on your mod list in order to work -Enjoy!...
BetterNavalAutoResolve.pack
Created by diztortion
Naval auto resolve results have always been questionable when compared with land auto resolve. Its been noted and talked about since the games release. Too much damage and losses to superior fleets when auto resolving. This mod hopefully begins to address ...
MaxRavenclaw's More than double naval control radius
Created by MaxRavenclaw
Based on this: https://steamcommunity.com/sharedfiles/filedetails/?id=3287258494 Changes naval control radius from 6 to 15 (which is the maximum). Above mod changed it to 12. Tired of dealing with all those pesky AI fleets running around, bombing your prov...
FOTS Naval Campaign Movement Range, Sailing Speed, and Ship Cost Rebalance
Created by Mr. Gem
In the base game, all FOTS ships have the same movement range, which is strange on its own. But what bothered me more, was how short it was. With this mod that would be a thing of the past, now your ship can travel as far as their real-life counterpart in ...
FOTS_Coastal_Defences
Created by Splatman678
Improves the coastal defences of ports in Fall Of The Samurai Changes: Port: Changed to have coastal defences Coastal defence level: 1 Range: 8 Damage to disable: 70% Trading Port: Coastal defence level: 1 -> 1 Range: 8 -> 10 Damage to disable: 70% -> 60% ...
MaxRavenclaw's AI Naval Nerfs
Created by MaxRavenclaw
Tired of having your provinces constantly bombarded by some rogue ship that sneaked so far into your waters that it would take you several turns to hunt down? Tired of enemy fleets running away to just outside your attacking fleet's range? This mod might h...
MaxRavenclaw's Naval Ranges Equalization (1000 range on all guns/shells)
Created by MaxRavenclaw
This normalizes all ranges with all shells to 1000, so you don't have to worry about lower ranges with HE, or the Kotetsu outranging broadsides, etc....
MaxRavenclaw's OP Warrior (with Kotetsu guns) and Black Prince
Created by MaxRavenclaw
Mod changes the Warrior's large guns to the Kotetsu guns, and improves the crew's accuracy and reload. Also, now you can build 2 Warriors, one of which is a separate unit: the HMS Black Prince. Alternative versions of this mod: https://steamcommunity.com/s...
MaxRavenclaw's 2x OP Warrior (with Kotetsu guns)
Created by MaxRavenclaw
Mod changes the Warrior's large guns to the Kotetsu guns, and improves the crew's accuracy and reload. Also, now you can build 2 Warriors. 1 Warrior version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3416524247 Or if you want the Black Pr...
MaxRavenclaw's OP Warrior (with Kotetsu guns)
Created by MaxRavenclaw
This mod simply changes the Warrior's large guns to the Kotetsu guns, and improves the crew's accuracy and reload. If you want to be able to build 2 of these instead of just one, use this: https://steamcommunity.com/sharedfiles/filedetails/?id=3418684717 O...
MaxRavenclaw's KaiyOP (Super Kaiyo Maru)
Created by MaxRavenclaw
This mod introduces a clone of the Kaiyo Maru, the Super Maru, which is literally an Iron Plated Kaiyo Maru with Kotetsu guns. It's a clone, it doesn't replace the normal Iron Kaiyo Maru. You can build 8 of those as well as 8 Super Maru....
MaxRavenclaw's More Coastal Defences
Created by MaxRavenclaw
Based on this: https://steamcommunity.com/sharedfiles/filedetails/?id=2521588509 It's a more toned down version of the above, a lite version if you will. It removes modifications to the Level 2 Port, limiting improvements to the Level 3 and 4 ports. Basica...
MaxRavenclaw's AI Naval Nerfs Lite
Created by MaxRavenclaw
Lite version of this: https://steamcommunity.com/sharedfiles/filedetails/?id=3421493375&tscn=1739830569 Only limits bombardment ranges for the AI. Doesn't change campaign movement ranges....