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Playable Black Empire - Aqir Pack
   
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Jan 4 @ 8:41am
Jan 4 @ 2:39pm
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Playable Black Empire - Aqir Pack

Description
LORE:

"I have glimpsed the power that awaits the Elders wether they realize its intent or not. This entity is cut of the Gods' own cloth. It is as they are, a power beyond perception. I cannot judge our fate, but it is assuredly intertwined with the Void that approaches..." -Chosen Warlock

The Chosen Warlock, his power mixed with Psi and Void, could catch brief glimpses of the threats that lurked beyond... And below... Yet, the sights maddened him. He understood what he saw was a god, but he did not know its intent, only its inevitable power.

"Our guest of honor arrives at last, the festivities have already begun!" -Skitra the Prophet
"The Hive will devour you!" -Ka'zir the Hivemind
"The Hive is under my command!" -Tek'ris the Hivemind

With the awakening of the Old God, so have the ancient Aqir. They are the ancestors of the Chryssalids, ancient creatures, a mixture between crustecean and insect. The acidic Aqir Casters are led by the Virulent Hivemind known as Ka'zir. The psionic Aqir Priests are led by the Cruel Hivemind known as Tek'ris. And even current-day Chryssalids follow blindly to the prophecies of the Illusionist Skitra.


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WHAT'S INCLUDED:

This mod is a three-parter, this part includes:
- Ka'zir <The Hivemind>
- Tek'ris <The Hivemind>
- Skitra <The Prophet>
- Aqir AcidCaster
- Aqir HivePriest

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HOW TO GET:

How to get Ka'zir: Build him in the Proving Grounds for 200 supplies and 5 Chryssalid Corpses

How to get Tek'ris: Build him in the Proving Grounds for 200 supplies and 5 Chryssalid Corpses

How to get Skitra: Build him in the Proving Grounds for 300 supplies and 7 Chryssalid Corpses

How to get Aqir AcidCaster: Summoned by Ka'zir

How to get Aqir HivePriest: Summoned by Tek'ris

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NOTES:

- Ka'zir, Tek'ris, and Skitra, have Unstuck teleports, this is because a 2x2 unit cannot traverse some terrain. Technically you CAN use it whenever, but you're SUPPOSED to only use it if he can't reach something.

- Tek'ris and Aqir HivePriest have no jumping animations, so it looks like they teleport up and down hills.

- Tek'ris and Aqir HivePriests had bugged running animations, so I had to make them walk, making them slower than the other Aqir

- They do not have a great variety of abilities, as there are only very few psi abilities in XCOM that are actually useful. THIS IS NOT FINAL, I WILL ADD CUSTOM ABILITIES WHEN I GOT THE TIME.

- They do not have the ability to show up in the photobooth on their own, meaning they will softlock the game if you bring them on a mission without a mod to stop automatic photobooths, or bring at least 1 human soldier

- Since it seems to be a popular question, enemy versions of these are kind of planned, but primarily due to me not knowing how to program AI for them, as they have way too many abilities to work with, I can not give an estimate on how long or if I will ever finish enemy variants. Be glad if it happens, but don't expect it to happen soon.

- You may notice Skitra is stronger than the other two, that is because to hold true to the Hivemind Bossfight, Ka'zir and Tek'ris are supposed to fight together.

- Don't like their health? Their ability cooldowns? or their damage? You can change them very easily! Just go to the mod folder, Config, and refer to the following two files: XComGameData_CharacterStats, XComHivemindPack

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CREDITS:

- All rights for models, animations, and voice-lines go to Blizzard Entertainment.

- Ripped and made to work in XCOM by me
20 Comments
Gazgemauch  [author] Jan 20 @ 5:21pm 
@LeyShade sounds good! As for DMs, easiest to reach me would be on Discord (going by Gazgemauch) or Steam. Any of you or your team are free to add me on either
LeyShade Jan 20 @ 12:15pm 
Following, @ReshiKillim is likely the most go to person as we do proof editing of their work, and her work is the foundation that our entire X2 project is grown from, and is likely the first example we will draw from to make AI for you.
LeyShade Jan 20 @ 12:13pm 
@Gazgemauch - Apologies, it can sometimes take us time to get back to people.

We can manually write the enemy AI's for you if you tell us what type of units within X2 you want them to mimic. We can't work as fast as others because of our wavering health and team's IRL commitments, but happy to contribute to the awesome looking work you've done.

Drop us a direct DM and we can keep you posted and check in if we need any clarifications. We also second @Mac Dog64, as our own team has worked with all of those users on and off, with some of our works directly coming from theirs.
Zigg Price Jan 7 @ 7:10am 
Azmodan and Zagara join the fight. LoL. THis is so cool.
GUA Jan 6 @ 7:53pm 
Thanks, appreciate the reply.
Gazgemauch  [author] Jan 6 @ 7:15pm 
@GUA not sure if there's a way to have the proving ground projects show up mid-campaign, so most likely requires a fresh campaign
GUA Jan 6 @ 6:31pm 
Quick question. Do we need a fresh campaign? How do I acquire the proving grounds options for them?
Mac Dog64 Jan 6 @ 2:44pm 
@Gazgemauch: Here's the link to the main discord on steam, I'm not sure if there are others outside steam (probably is) but this gets a lot of traffic which is good:)

https://steamcommunity.com/workshop/discussions/18446744073709551615/412446292769281804/?appid=268500&tscn=1736004620
Gazgemauch  [author] Jan 6 @ 2:35pm 
@Mac Dog64 is that on the XCOM 2 Modding discord? If so, can you ping me in the advertisement so I can keep up with it myself?
Mac Dog64 Jan 6 @ 2:02pm 
@Gazgemauch: Hi, I've made you a short list of the current God tier mod creators for the game that could help you. Currently ReshiKillim is crushing it with incredible enemies with unique AI. She can help you if possible along with the others, hope this helps, this could be the start of something great:)

I'll advertise on the main Xcom mod discussion page on your behalf to gather more of the fellowship.

- ReshiKillim
- BlackDog
- Claus
- MrShadow
- RealityMachina