A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Thrones Reforged - Shieldwall Continued
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Tags: mod, overhaul
File Size
Posted
Updated
967.424 MB
Dec 31, 2024 @ 9:51am
Jan 29 @ 7:16am
3 Change Notes ( view )

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Thrones Reforged - Shieldwall Continued

Description

SHIELDWALL CONTINUATION
Thrones reforged is a continuation of the amazing work done by the SHIELDWALL team who built such an amazing mod for the game that we have all been enjoying for quite some time now and without that work we could not have built on-top of it to make reforged.

OUR GOAL
We believe thrones of Britannia is an underrated game with huge potential and would want to put a lot of work into it to get some love and bring new people to the game to enjoy it for years to come. the goal is to build upon the top notch work of the shieldwall team and use it as a solid base for which to build this mod on.
DISCORD LINK REFORGED DISCORD[discord.gg]
ORIGINAL MOD - SHIELDWALL
All credit to the shieldwall team for the tremendous work they have put into the original mod. if you would like to read more about SHIELDWALL please visit the official steam page listed here
Shieldwall Overhaul
RELEASE INFO
This is an early release for the mod and should not be considered anywhere near the finished project. i am realsing this now in hopes of getting good feedback for the future development. this is a passion project for me but i cannot work on it every day. updates will take time



Brought over from SHIELDWALL
  • Completely Redone Unit Rosters for every single culture.
  • Overhauled military tech tree in the style of Shogun 2
  • Four fully fleshed out population mechanics for Peasants, Nobles, Foreigners and Clergy.
  • Completely redone battle balance with an emphasis on period tactics and well, the shieldwall.
  • Food storage system
  • Completely redone traits, each with their own dilemma to allow more player choice developing their characters.
  • Wiped out building effects and rebalanced them.
  • Redone effects for skills and character attributes.
  • pappaBear's amazing historical landmarks and wonders flavour events.
  • Dozens of new events, with more being added every week or two.
Reforged Changes
  • 55 Playable factions (more work to be done to these to bring them up to shield-wall standard)
  • Custom faction traits for Major & Minor factions
  • Fixed UI for faction selection menu
  • Added shieldwall mechanics UI to new factions & fixed top row UI for unlocked factions
  • Classified factions as MAJOR & MINOR factions to seperate out original shieldwall factions from those that are still being worked on.


  • Fix commonly complained about issues with the game (bugs & features)
  • Small town overhauls (battle maps & garrisons)
  • New UI to match theme of the mod
  • Decrees rework & implementation for all new factions
  • Re-balance all new starts for factions added
  • Map work & battle maps
  • New faction specific missions
  • Fort Stance changes & change in battle maps for forts attacked
  • More custom unit assets
  • Campaign Map Expansion

Original Mod Contibutors
Kinjo Unit Design and Art Direction.
DrunkFlamingo Gameplay Design and Development.
pappaBear Writer, assistant DB editor, historical research.
Johnny Assets Textures and Banners
RobbStark Assets and Submods
Bonsai Icon art, assistant DB editor, historical research.
DETrooper UI Layout File Editing
Hrobatos Shield Textures and Assets
Baldy Database Development
nik000 Event Art
Zoktor Doidberg Unit Cards Help
Sinulf Historical Research
Ragnarr Historical Research
ThePoshBarbarian Community moderation and testing
Popular Discussions View All (5)
4
May 8 @ 7:16am
Crashes to desktop after clicking research button
Thorr1986
3
Jun 14 @ 4:02pm
Multiplayer issues
kor-serg
1
Feb 16 @ 5:39am
Official Discord
n3wo
239 Comments
Jamiebear Jul 19 @ 2:05pm 
Why is there so many less units with this mod?
jerrycuevas2010 Jul 18 @ 3:01pm 
Not sure if its part of the mod or maybe there's an issue. I manage to have "surplus food" at + 95 and yet I can't recruit anything besides spearman. Even with my pop growing at almost 3500+ per turn I can't recruit horses, swordman or archers. Barely on turn 27 and have only recruited 3 spearman
Jack Greedy Jul 18 @ 3:18am 
Take care of Yourself, mod is great, update when You want.
n3wo  [author] Jul 18 @ 2:49am 
hi all! sorry for not updating this in some time. i have been focusing on other projects and my own mental health lol.

I will get back to it eventually but not sure when.
bc02 Jul 12 @ 4:03pm 
Great mod - adds much needed depth in many areas and the population system for recruiting adds an interesting mechanic which i find great.
In vanilla there were practically no downsides to losing a big army as you can just make a new one with ease which lead to being able to spam armies one after another which is very op especially if you owned alot of regions so every unit lost and bought takes a real impact on your eco which feels much more realistic. It feels slower overall which i like.

For circenn the units feel more realistic for the period and elite armored units are small in quantity which would have been true for that time period as Scotland was only just starting to become a real kingdom.
I assume other factions are the same in that regard.
Units don't all wear the same colour which is realistic as dye wasn't widely available and many just wore what they owned.

It's a well made mod. If you're looking for a more realistic game with more depth this is very worth it.
Spectre3 Jul 12 @ 11:00am 
hi.Are the victory objectives/conditions available for minor factions cos for me they are missing ?Just using only this mod in mod manager.
Jack Greedy Jul 6 @ 7:41pm 
Best modification for Thrones of Britannia.
It is almost like a new game. Very good gameplay and deep insight into history aspects.
Crusader Jun 23 @ 4:48pm 
Interesting mod.
But i don't this unit coloring, because it's harder to see now which are mine units.
Is there any way to make units 1 color like in vanilla?
CHADINGTON ELLIOT SMITH Jun 23 @ 12:33pm 
Really fun so far. I am a long time total war vet.

The only tweaks it might need - food is just too hard to manage. You can't make a full army even as a massive nation.

AI loves to send 1 man armies to destroy your small towns, its kind of a cheese tactic. Feels similar to in rome 2 when they would have 14 agents spamming your armies so they couldnt move. Its just not right
Crumb Jun 23 @ 4:01am 
You need to fix the Annoying AI who will build 1 stack armies running around like headless chickens taking your settlements after you wipe out their big army. When you go back to kill that 1 stack, another will form in it's place and start picking off your settlements again. Super annoying, and not a tactic that works in the long run for the AI.

There's also a lot of visual/text bugs - the "honours the Gods" trait doesn't have any description, is this intended? Upgraded archers from the army and the recruitment screen have "DO NOT TRANSLATE" as their tooltip. And when I am unable to recruit a certain unit there is no red text description to tell me WHY I can't recruit, Just a line saying "cannot recruit unit". Some things should be explained better like the bonuses for buildings for example what does "Trial may take place here" mean?